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Log debug message on GameSend connection check
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@@ -62,8 +62,10 @@ bool CheckBytes(uint32_t Bytes) {
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}
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}
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void GameSend(std::string_view Data) {
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void GameSend(std::string_view Data) {
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if (!GConnected)
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if (!GConnected) {
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debug("Tried to call GameSend but socket was not connected. Data: " + Data)
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return;
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return;
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}
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static std::mutex Lock;
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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std::scoped_lock Guard(Lock);
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auto ToSend = Utils::PrependHeader<std::string_view>(Data);
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auto ToSend = Utils::PrependHeader<std::string_view>(Data);
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