mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-05-18 23:50:36 +00:00
Parse BeamNG ini on linux too
This commit is contained in:
+32
-2
@@ -4,7 +4,6 @@
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SPDX-License-Identifier: AGPL-3.0-or-later
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SPDX-License-Identifier: AGPL-3.0-or-later
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*/
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*/
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#include <filesystem>
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#include <filesystem>
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#include "Utils.h"
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#include "Utils.h"
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#if defined(_WIN32)
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#if defined(_WIN32)
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@@ -257,7 +256,38 @@ void LegitimacyCheck() {
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}
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}
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if (!steamappsFolderFound) {
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if (!steamappsFolderFound) {
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error("Unsupported Steam installation.");
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warn("Unsupported Steam installation.");
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auto userfolderIniPath = homeDir / "/.local/share/BeamNG/BeamNG.drive.ini";
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if (std::filesystem::exists(userfolderIniPath)) {
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if (std::ifstream beamngIni(userfolderIniPath); beamngIni.is_open()) {
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std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
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beamngIni.close();
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if (contents.size() >= 3 && (unsigned char)contents[0] == 0xEF && (unsigned char)contents[1] == 0xBB && (unsigned char)contents[2] == 0xBF) {
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contents = contents.substr(3);
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}
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auto ini = Utils::ParseINI(contents);
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if (ini.empty())
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lowExit(3);
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else
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debug("Successfully parsed BeamNG.Drive.ini");
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if (ini.contains("installPath")) {
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std::string installPath = std::get<std::string>(ini["installPath"]);
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installPath.erase(0, installPath.find_first_not_of(" \t"));
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if (installPath = std::filesystem::path(Utils::ExpandEnvVars(installPath)).string(); std::filesystem::exists(installPath)) {
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GameDir = installPath;
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debug("GameDir from BeamNG.Drive.ini: " + installPath);
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} else {
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lowExit(4);
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}
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} else {
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lowExit(5);
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}
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}
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}
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return;
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return;
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}
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}
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if (!libraryFoldersFound) {
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if (!libraryFoldersFound) {
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