Remove registry check and add support for new ini file

This commit is contained in:
Tixx
2025-09-16 16:11:26 +02:00
parent 33b2030f97
commit 8a0f87f476

View File

@@ -54,10 +54,10 @@ std::filesystem::path GetGamePath() {
debug("Successfully parsed startup.ini"); debug("Successfully parsed startup.ini");
std::wstring userPath; std::wstring userPath;
if (ini.contains("filesystem") && ini["filesystem"].contains("UserPath")) if (ini.contains("filesystem") && std::get<std::map<std::string, std::string>>(ini["filesystem"]).contains("UserPath"))
userPath = Utils::ToWString(ini["filesystem"]["UserPath"]); userPath = Utils::ToWString(std::get<std::map<std::string, std::string>>(ini["filesystem"])["UserPath"]);
if (!userPath.empty()) if (!userPath.empty() && Path.empty())
if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) { if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
Path = userPath; Path = userPath;
debug(L"Using custom user folder path from startup.ini: " + Path.wstring()); debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
@@ -66,32 +66,54 @@ std::filesystem::path GetGamePath() {
} }
if (Path.empty()) { if (Path.empty()) {
HKEY hKey; wchar_t* appDataPath = new wchar_t[MAX_PATH];
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive"; HRESULT result = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS) { if (!SUCCEEDED(result)) {
fatal("Please launch the game at least once!"); fatal("Cannot get Local Appdata directory");
}
auto BeamNGAppdataPath = std::filesystem::path(appDataPath) / "BeamNG";
if (const auto beamngIniPath = BeamNGAppdataPath / "BeamNG.Drive.ini"; exists(beamngIniPath)) {
if (std::ifstream beamngIni(beamngIniPath); beamngIni.is_open()) {
std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
beamngIni.close();
auto ini = Utils::ParseINI(contents);
if (ini.empty())
warn("Failed to parse BeamNG.Drive.ini");
else
debug("Successfully parsed BeamNG.Drive.ini");
std::wstring userPath;
if (ini.contains("userFolder")) {
userPath = Utils::ToWString(std::get<std::string>(ini["userFolder"]));
userPath.erase(0, userPath.find_first_not_of(L" \t"));
}
if (!userPath.empty() && Path.empty())
if (userPath = std::filesystem::path(Utils::ExpandEnvVars(userPath)); std::filesystem::exists(userPath)) {
Path = userPath;
debug(L"Using custom user folder path from BeamNG.Drive.ini: " + Path.wstring());
} else
warn(L"Found custom user folder path (" + userPath + L") in BeamNG.Drive.ini but it doesn't exist, skipping");
}
} }
Path = QueryKey(hKey, 4);
if (Path.empty()) { if (Path.empty()) {
wchar_t* appDataPath = new wchar_t[MAX_PATH]; Path = BeamNGAppdataPath / "BeamNG.drive";
HRESULT result = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
if (!SUCCEEDED(result)) {
fatal("Cannot get Local Appdata directory");
}
Path = std::filesystem::path(appDataPath) / "BeamNG.drive";
delete[] appDataPath;
} }
delete[] appDataPath;
} }
} }
std::string Ver = CheckVer(GetGameDir()); std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1)); Ver = Ver.substr(0, Ver.find('.', Ver.find('.') + 1));
Path /= Utils::ToWString(Ver); Path /= Utils::ToWString("current");
return Path; return Path;
} }
#elif defined(__linux__) #elif defined(__linux__)