use RecvWaitAll outside of VehicleEvent.cpp as well

This commit is contained in:
Katharine Chui
2026-04-30 19:51:13 +02:00
parent f1ec753ca3
commit 809080c9aa
3 changed files with 4 additions and 3 deletions
+1
View File
@@ -56,3 +56,4 @@ void UDPClientMain(const std::string& IP, int Port);
void TCPGameServer(const std::string& IP, int Port);
bool SecurityWarning();
void CoreSend(std::string data);
int RecvWaitAll(int sockfd, char *buf, int len);