remove all files

This commit is contained in:
Lion Kortlepel
2024-01-19 17:40:40 +01:00
parent 9afdfd4d1b
commit 7e9d4e026b
70 changed files with 0 additions and 29844 deletions

View File

@@ -1,54 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/15/2020
///
#include <iostream>
#include <zlib.h>
#define Biggest 30000
std::string Comp(std::string Data){
char*C = new char[Biggest];
memset(C, 0, Biggest);
z_stream defstream;
defstream.zalloc = Z_NULL;
defstream.zfree = Z_NULL;
defstream.opaque = Z_NULL;
defstream.avail_in = (uInt)Data.length();
defstream.next_in = (Bytef *)&Data[0];
defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef *>(C);
deflateInit(&defstream, Z_BEST_COMPRESSION);
deflate(&defstream, Z_SYNC_FLUSH);
deflate(&defstream, Z_FINISH);
deflateEnd(&defstream);
int TO = defstream.total_out;
std::string Ret(TO,0);
memcpy_s(&Ret[0],TO,C,TO);
delete [] C;
return Ret;
}
std::string DeComp(std::string Compressed){
char*C = new char[Biggest];
memset(C, 0, Biggest);
z_stream infstream;
infstream.zalloc = Z_NULL;
infstream.zfree = Z_NULL;
infstream.opaque = Z_NULL;
infstream.avail_in = Biggest;
infstream.next_in = (Bytef *)(&Compressed[0]);
infstream.avail_out = Biggest;
infstream.next_out = (Bytef *)(C);
inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH);
inflateEnd(&infstream);
int TO = infstream.total_out;
std::string Ret(TO,0);
memcpy_s(&Ret[0],TO,C,TO);
delete [] C;
return Ret;
}

View File

@@ -1,58 +0,0 @@
///
/// Created by Anonymous275 on 2/23/2021
///
#include <nlohmann/json.hpp>
#include "Network/network.h"
#include <filesystem>
#include "Logger.h"
#include <fstream>
#include <cstdint>
namespace fs = std::filesystem;
std::string Branch;
void ParseConfig(const nlohmann::json& d){
if(d["Port"].is_number()){
DEFAULT_PORT = d["Port"].get<int>();
}
//Default -1
//Release 1
//EA 2
//Dev 3
//Custom 3
if(d["Build"].is_string()){
Branch = d["Build"].get<std::string>();
for(char& c : Branch)c = char(tolower(c));
}
}
void ConfigInit(){
if(fs::exists("Launcher.cfg")){
std::ifstream cfg("Launcher.cfg");
if(cfg.is_open()){
auto Size = fs::file_size("Launcher.cfg");
std::string Buffer(Size, 0);
cfg.read(&Buffer[0], Size);
cfg.close();
nlohmann::json d = nlohmann::json::parse(Buffer, nullptr, false);
if(d.is_discarded()){
fatal("Config failed to parse make sure it's valid JSON!");
}
ParseConfig(d);
}else fatal("Failed to open Launcher.cfg!");
}else{
std::ofstream cfg("Launcher.cfg");
if(cfg.is_open()){
cfg <<
R"({
"Port": 4444,
"Build": "Default"
})";
cfg.close();
}else{
fatal("Failed to write config on disk!");
}
}
}

View File

@@ -1,111 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
#include "Discord/discord_rpc.h"
#include "Logger.h"
#include <cstring>
#include <thread>
#include <ctime>
struct DInfo{
std::string Name;
std::string Tag;
std::string DID;
};
DInfo* DiscordInfo = nullptr;
int64_t StartTime;
void updateDiscordPresence(){
//if (SendPresence) {
//char buffer[256];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
std::string P = "Playing with friends!"; ///to be revisited
discordPresence.state = P.c_str();
//sprintf(buffer, "Frustration level: %d", FrustrationLevel);
//discordPresence.details = buffer;
discordPresence.startTimestamp = StartTime;
//discordPresence.endTimestamp = time(0) + 5 * 60;
discordPresence.largeImageKey = "mainlogo";
//discordPresence.smallImageKey = "logo";
//discordPresence.partyId = "party1234";
//discordPresence.partySize = 1;
//discordPresence.partyMax = 6;
//discordPresence.matchSecret = "xyzzy";
//discordPresence.joinSecret = "join";
//discordPresence.spectateSecret = "look";
//discordPresence.instance = 0;
Discord_UpdatePresence(&discordPresence);
//}
//else {
// Discord_ClearPresence();
//}
}
void handleDiscordReady(const DiscordUser* User){
DiscordInfo = new DInfo{
User->username,
User->discriminator,
User->userId
};
}
void discordInit(){
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
/*handlers.disconnected = handleDiscordDisconnected;
handlers.errored = handleDiscordError;
handlers.joinGame = handleDiscordJoin;
handlers.spectateGame = handleDiscordSpectate;
handlers.joinRequest = handleDiscordJoinRequest;*/
Discord_Initialize("629743237988352010", &handlers, 1,nullptr);
}
[[noreturn]] void Loop(){
StartTime = time(nullptr);
while (true) {
updateDiscordPresence();
#ifdef DISCORD_DISABLE_IO_THREAD
Discord_UpdateConnection();
#endif
Discord_RunCallbacks();
if(DiscordInfo == nullptr){
std::this_thread::sleep_for(std::chrono::milliseconds(250));
}else std::this_thread::sleep_for(std::chrono::seconds(2));
}
}
void DMain(){
discordInit();
Loop();
}
std::string GetDName(){
return DiscordInfo->Name;
}
std::string GetDTag(){
return DiscordInfo->Tag;
}
std::string GetDID(){
return DiscordInfo->DID;
}
void DAboard(){
DiscordInfo = nullptr;
}
void ErrorAboard(){
error("Discord timeout! please start the discord app and try again after 30 secs");
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(6);
}
void Discord_Main(){
/*std::thread t1(DMain);
t1.detach();*/
/*info("Connecting to discord client...");
int C = 0;
while(DiscordInfo == nullptr && C < 80){
std::this_thread::sleep_for(std::chrono::milliseconds(300));
C++;
}
if(DiscordInfo == nullptr)ErrorAboard();*/
}

View File

@@ -1,70 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/19/2020
///
#include <Security/Init.h>
#include <windows.h>
#include "Startup.h"
#include "Logger.h"
#include <thread>
unsigned long GamePID = 0;
std::string QueryKey(HKEY hKey,int ID);
std::string GetGamePath(){
static std::string Path;
if(!Path.empty())return Path;
HKEY hKey;
LPCTSTR sk = "Software\\BeamNG\\BeamNG.drive";
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS){
fatal("Please launch the game at least once!");
}
Path = QueryKey(hKey,4);
if(Path.empty()){
sk = R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders)";
openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS){
fatal("Cannot get Local Appdata directory!");
}
Path = QueryKey(hKey,5);
Path += "\\BeamNG.drive\\";
}
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0,Ver.find('.',Ver.find('.')+1));
Path += Ver + "\\";
return Path;
}
void StartGame(std::string Dir){
BOOL bSuccess = FALSE;
PROCESS_INFORMATION pi;
STARTUPINFO si = {0};
si.cb = sizeof(si);
std::string BaseDir = Dir; //+"\\Bin64";
//Dir += R"(\Bin64\BeamNG.drive.x64.exe)";
Dir += "\\BeamNG.drive.exe";
bSuccess = CreateProcessA(Dir.c_str(), nullptr, nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
if (bSuccess){
info("Game Launched!");
GamePID = pi.dwProcessId;
WaitForSingleObject(pi.hProcess, INFINITE);
error("Game Closed! launcher closing soon");
}else{
error("Failed to Launch the game! launcher closing soon");
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
void InitGame(const std::string& Dir){
if(!Dev){
std::thread Game(StartGame, Dir);
Game.detach();
}
}

View File

@@ -1,82 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/17/2020
///
#include "Startup.h"
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <chrono>
#include <thread>
std::string getDate() {
time_t tt = std::chrono::system_clock::to_time_t(std::chrono::system_clock::now());
tm local_tm = *localtime(&tt);
std::stringstream date;
int S = local_tm.tm_sec;
int M = local_tm.tm_min;
int H = local_tm.tm_hour;
std::string Secs = (S > 9 ? std::to_string(S) : "0" + std::to_string(S));
std::string Min = (M > 9 ? std::to_string(M) : "0" + std::to_string(M));
std::string Hour = (H > 9 ? std::to_string(H) : "0" + std::to_string(H));
date
<< "["
<< local_tm.tm_mday << "/"
<< local_tm.tm_mon + 1 << "/"
<< local_tm.tm_year + 1900 << " "
<< Hour << ":"
<< Min << ":"
<< Secs
<< "] ";
return date.str();
}
void InitLog(){
std::ofstream LFS;
LFS.open(GetEP() + "Launcher.log");
if(!LFS.is_open()){
error("logger file init failed!");
}else LFS.close();
}
void addToLog(const std::string& Line){
std::ofstream LFS;
LFS.open(GetEP() + "Launcher.log", std::ios_base::app);
LFS << Line.c_str();
LFS.close();
}
void info(const std::string& toPrint) {
std::string Print = getDate() + "[INFO] " + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void debug(const std::string& toPrint) {
if(!Dev)return;
std::string Print = getDate() + "[DEBUG] " + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void warn(const std::string& toPrint){
std::string Print = getDate() + "[WARN] " + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void error(const std::string& toPrint) {
std::string Print = getDate() + "[ERROR] " + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}
void fatal(const std::string& toPrint) {
std::string Print = getDate() + "[FATAL] " + toPrint + "\n";
std::cout << Print;
addToLog(Print);
std::this_thread::sleep_for(std::chrono::seconds(5));
_Exit(-1);
}
void except(const std::string& toPrint) {
std::string Print = getDate() + "[EXCEP] " + toPrint + "\n";
std::cout << Print;
addToLog(Print);
}

View File

@@ -1,272 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/20/2020
///
#include "Network/network.h"
#include "Security/Init.h"
#include <regex>
#include "Http.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Startup.h"
#include "Logger.h"
#include <charconv>
#include <thread>
#include <set>
extern int TraceBack;
std::set<std::string>* ConfList = nullptr;
bool TCPTerminate = false;
int DEFAULT_PORT = 4444;
bool Terminate = false;
bool LoginAuth = false;
std::string UlStatus;
std::string MStatus;
bool ModLoaded;
int ping = -1;
void StartSync(const std::string &Data){
std::string IP = GetAddr(Data.substr(1,Data.find(':')-1));
if(IP.find('.') == -1){
if(IP == "DNS")UlStatus ="UlConnection Failed! (DNS Lookup Failed)";
else UlStatus = "UlConnection Failed! (WSA failed to start)";
ListOfMods = "-";
Terminate = true;
return;
}
CheckLocalKey();
UlStatus = "UlLoading...";
TCPTerminate = false;
Terminate = false;
ConfList->clear();
ping = -1;
std::thread GS(TCPGameServer,IP,std::stoi(Data.substr(Data.find(':')+1)));
GS.detach();
info("Connecting to server");
}
bool IsAllowedLink(const std::string& Link) {
std::regex link_pattern(R"(https:\/\/(?:\w+)?(?:\.)?(?:beammp\.com|discord\.gg))");
std::smatch link_match;
return std::regex_search(Link,link_match, link_pattern) && link_match.position() == 0;
}
void Parse(std::string Data,SOCKET CSocket){
char Code = Data.at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code){
case 'A':
Data = Data.substr(0,1);
break;
case 'B':
NetReset();
Terminate = true;
TCPTerminate = true;
Data = Code + HTTP::Get("https://backend.beammp.com/servers-info");
break;
case 'C':
ListOfMods.clear();
StartSync(Data);
while(ListOfMods.empty() && !Terminate){
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if(ListOfMods == "-")Data = "L";
else Data = "L"+ListOfMods;
break;
case 'O': //open default browser with URL
if(IsAllowedLink(Data.substr(1))) {
ShellExecuteA(nullptr, "open", Data.substr(1).c_str(), nullptr, nullptr,SW_SHOW); ///TODO: Look at when working on linux port
info("Opening Link \"" + Data.substr(1) + "\"");
}
Data.clear();
break;
case 'P':
Data = Code + std::to_string(ProxyPort);
break;
case 'U':
if(SubCode == 'l')Data = UlStatus;
if(SubCode == 'p'){
if(ping > 800){
Data = "Up-2";
}else Data = "Up" + std::to_string(ping);
}
if(!SubCode){
std::string Ping;
if(ping > 800)Ping = "-2";
else Ping = std::to_string(ping);
Data = std::string(UlStatus) + "\n" + "Up" + Ping;
}
break;
case 'M':
Data = MStatus;
break;
case 'Q':
if(SubCode == 'S'){
NetReset();
Terminate = true;
TCPTerminate = true;
ping = -1;
}
if(SubCode == 'G')exit(2);
Data.clear();
break;
case 'R': //will send mod name
if(ConfList->find(Data) == ConfList->end()){
ConfList->insert(Data);
ModLoaded = true;
}
Data.clear();
break;
case 'Z':
Data = "Z" + GetVer();
break;
case 'N':
if (SubCode == 'c'){
Data = "N{\"Auth\":"+std::to_string(LoginAuth)+"}";
}else{
Data = "N" + Login(Data.substr(Data.find(':') + 1));
}
break;
default:
Data.clear();
break;
}
if(!Data.empty() && CSocket != -1){
int res = send(CSocket, (Data+"\n").c_str(), int(Data.size())+1, 0);
if(res < 0){
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
}
void GameHandler(SOCKET Client){
int32_t Size,Temp,Rcv;
char Header[10] = {0};
do{
Rcv = 0;
do{
Temp = recv(Client,&Header[Rcv],1,0);
if(Temp < 1)break;
if(!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
error("(Core) Invalid lua communication");
KillSocket(Client);
return;
}
}while(Header[Rcv++] != '>');
if(Temp < 1)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){
debug("(Core) Invalid lua Header -> " + std::string(Header,Rcv));
break;
}
std::string Ret(Size,0);
Rcv = 0;
do{
Temp = recv(Client,&Ret[Rcv],Size-Rcv,0);
if(Temp < 1)break;
Rcv += Temp;
}while(Rcv < Size);
if(Temp < 1)break;
std::thread Respond(Parse, Ret, Client);
Respond.detach();
}while(Temp > 0);
if (Temp == 0) {
debug("(Core) Connection closing");
} else {
debug("(Core) recv failed with error: " + std::to_string(WSAGetLastError()));
}
NetReset();
KillSocket(Client);
}
void localRes(){
MStatus = " ";
UlStatus = "Ulstart";
if(ConfList != nullptr){
ConfList->clear();
delete ConfList;
ConfList = nullptr;
}
ConfList = new std::set<std::string>;
}
void CoreMain() {
debug("Core Network on start!");
WSADATA wsaData;
SOCKET LSocket,CSocket;
struct addrinfo *res = nullptr;
struct addrinfo hints{};
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes)debug("WSAStartup failed with error: " + std::to_string(iRes));
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT).c_str(), &hints, &res);
if (iRes){
debug("(Core) addr info failed with error: " + std::to_string(iRes));
WSACleanup();
return;
}
LSocket = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (LSocket == -1){
debug("(Core) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
WSACleanup();
return;
}
iRes = bind(LSocket, res->ai_addr, int(res->ai_addrlen));
if (iRes == SOCKET_ERROR) {
error("(Core) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
debug("(Core) listen failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
do{
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error("(Core) accept failed with error: " + std::to_string(WSAGetLastError()));
continue;
}
localRes();
info("Game Connected!");
GameHandler(CSocket);
warn("Game Reconnecting...");
}while(CSocket);
KillSocket(LSocket);
WSACleanup();
}
int Handle(EXCEPTION_POINTERS *ep){
char* hex = new char[100];
sprintf_s(hex,100, "%lX", ep->ExceptionRecord->ExceptionCode);
except("(Core) Code : " + std::string(hex));
delete [] hex;
return 1;
}
[[noreturn]] void CoreNetwork(){
while(true) {
#ifndef __MINGW32__
__try{
#endif
CoreMain();
#ifndef __MINGW32__
}__except(Handle(GetExceptionInformation())){}
#endif
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}

View File

@@ -1,31 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 9/25/2020
///
#include <string>
#include <winsock2.h>
#include "Logger.h"
std::string GetAddr(const std::string&IP){
if(IP.find_first_not_of("0123456789.") == -1)return IP;
WSADATA wsaData;
hostent *host;
if(WSAStartup(514, &wsaData) != 0){
error("WSA Startup Failed!");
WSACleanup();
return "";
}
host = gethostbyname(IP.c_str());
if(!host){
error("DNS lookup failed! on " + IP);
WSACleanup();
return "DNS";
}
std::string Ret = inet_ntoa(*((struct in_addr *)host->h_addr));
WSACleanup();
return Ret;
}

View File

@@ -1,263 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/25/2020
///
#include "Network/network.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Logger.h"
#include <charconv>
#include <string>
#include <thread>
#include <mutex>
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart,PingEnd;
bool GConnected = false;
bool CServer = true;
SOCKET CSocket = -1;
SOCKET GSocket = -1;
int KillSocket(uint64_t Dead){
if(Dead == (SOCKET)-1){
debug("Kill socket got -1 returning...");
return 0;
}
shutdown(Dead,SD_BOTH);
int a = closesocket(Dead);
if(a != 0){
warn("Failed to close socket!");
}
return a;
}
bool CheckBytes(uint32_t Bytes){
if(Bytes == 0){
debug("(Proxy) Connection closing");
return false;
}else if(Bytes < 0){
debug("(Proxy) send failed with error: " + std::to_string(WSAGetLastError()));
return false;
}
return true;
}
void GameSend(std::string Data){
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if(TCPTerminate || !GConnected || CSocket == -1)return;
int32_t Size,Temp,Sent;
Data += '\n';
Size = int32_t(Data.size());
Sent = 0;
#ifdef DEBUG
if(Size > 1000){
debug("Launcher -> game (" +std::to_string(Size)+")");
}
#endif
do{
if(Sent > -1){
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
}
if(!CheckBytes(Temp))return;
Sent += Temp;
}while(Sent < Size);
}
void ServerSend(std::string Data, bool Rel){
if(Terminate || Data.empty())return;
if(Data.find("Zp") != std::string::npos && Data.size() > 500){
abort();
}
char C = 0;
bool Ack = false;
int DLen = int(Data.length());
if(DLen > 3)C = Data.at(0);
if (C == 'O' || C == 'T')Ack = true;
if(C == 'N' || C == 'W' || C == 'Y' || C == 'V' || C == 'E' || C == 'C')Rel = true;
if(Ack || Rel){
if(Ack || DLen > 1000)SendLarge(Data);
else TCPSend(Data,TCPSock);
}else UDPSend(Data);
if (DLen > 1000) {
debug("(Launcher->Server) Bytes sent: " + std::to_string(Data.length()) + " : "
+ Data.substr(0, 10)
+ Data.substr(Data.length() - 10));
}else if(C == 'Z'){
//debug("(Game->Launcher) : " + Data);
}
}
void NetReset(){
TCPTerminate = false;
GConnected = false;
Terminate = false;
UlStatus = "Ulstart";
MStatus = " ";
if(UDPSock != (SOCKET)(-1)){
debug("Terminating UDP Socket : " + std::to_string(TCPSock));
KillSocket(UDPSock);
}
UDPSock = -1;
if(TCPSock != (SOCKET)(-1)){
debug("Terminating TCP Socket : " + std::to_string(TCPSock));
KillSocket(TCPSock);
}
TCPSock = -1;
if(GSocket != (SOCKET)(-1)){
debug("Terminating GTCP Socket : " + std::to_string(GSocket));
KillSocket(GSocket);
}
GSocket = -1;
}
SOCKET SetupListener(){
if(GSocket != -1)return GSocket;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
WSADATA wsaData;
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes != 0) {
error("(Proxy) WSAStartup failed with error: " + std::to_string(iRes));
return -1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT+1).c_str(), &hints, &result);
if (iRes != 0) {
error("(Proxy) info failed with error: " + std::to_string(iRes));
WSACleanup();
}
GSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (GSocket == -1) {
error("(Proxy) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
WSACleanup();
return -1;
}
iRes = bind(GSocket, result->ai_addr, (int) result->ai_addrlen);
if (iRes == SOCKET_ERROR) {
error("(Proxy) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
KillSocket(GSocket);
WSACleanup();
return -1;
}
freeaddrinfo(result);
iRes = listen(GSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
error("(Proxy) listen failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(GSocket);
WSACleanup();
return -1;
}
return GSocket;
}
void AutoPing(){
while(!Terminate){
ServerSend("p",false);
PingStart = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::seconds (1));
}
}
int ClientID = -1;
void ParserAsync(const std::string& Data){
if(Data.empty())return;
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
if(PingStart > PingEnd)ping = 0;
else ping = int(std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count());
return;
case 'M':
MStatus = Data;
UlStatus = "Uldone";
return;
default:
break;
}
GameSend(Data);
}
void ServerParser(const std::string& Data){
ParserAsync(Data);
}
void NetMain(const std::string& IP, int Port){
std::thread Ping(AutoPing);
Ping.detach();
UDPClientMain(IP,Port);
CServer = true;
Terminate = true;
info("Connection Terminated!");
}
void TCPGameServer(const std::string& IP, int Port){
GSocket = SetupListener();
while (!TCPTerminate && GSocket != -1){
debug("MAIN LOOP OF GAME SERVER");
GConnected = false;
if(!CServer){
warn("Connection still alive terminating");
NetReset();
TCPTerminate = true;
Terminate = true;
break;
}
if(CServer) {
std::thread Client(TCPClientMain, IP, Port);
Client.detach();
}
CSocket = accept(GSocket, nullptr, nullptr);
if (CSocket == -1) {
debug("(Proxy) accept failed with error: " + std::to_string(WSAGetLastError()));
break;
}
debug("(Proxy) Game Connected!");
GConnected = true;
if(CServer){
std::thread t1(NetMain, IP, Port);
t1.detach();
CServer = false;
}
int32_t Size,Temp,Rcv;
char Header[10] = {0};
//Read byte by byte until '>' is rcved then get the size and read based on it
do{
Rcv = 0;
do{
Temp = recv(CSocket,&Header[Rcv],1,0);
if(Temp < 1 || TCPTerminate)break;
}while(Header[Rcv++] != '>');
if(Temp < 1 || TCPTerminate)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){
debug("(Game) Invalid lua Header -> " + std::string(Header,Rcv));
break;
}
std::string Ret(Size,0);
Rcv = 0;
do{
Temp = recv(CSocket,&Ret[Rcv],Size-Rcv,0);
if(Temp < 1)break;
Rcv += Temp;
}while(Rcv < Size && !TCPTerminate);
if(Temp < 1 || TCPTerminate)break;
ServerSend(Ret,false);
}while(Temp > 0 && !TCPTerminate);
if(Temp == 0)debug("(Proxy) Connection closing");
else debug("(Proxy) recv failed error : " + std::to_string(WSAGetLastError()));
}
TCPTerminate = true;
GConnected = false;
Terminate = true;
if(CSocket != SOCKET_ERROR)KillSocket(CSocket);
debug("END OF GAME SERVER");
}

View File

@@ -1,122 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#define CPPHTTPLIB_OPENSSL_SUPPORT
#include <iostream>
#include <Logger.h>
#include <fstream>
#include "Http.h"
#include <mutex>
#include <cmath>
#include <httplib.h>
bool HTTP::isDownload = false;
std::string HTTP::Get(const std::string &IP) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
auto pos = IP.find('/',10);
httplib::Client cli(IP.substr(0, pos).c_str());
cli.set_connection_timeout(std::chrono::seconds(10));
cli.set_follow_location(true);
auto res = cli.Get(IP.substr(pos).c_str(), ProgressBar);
std::string Ret;
if(res){
if(res->status == 200){
Ret = res->body;
}else error(res->reason);
}else{
if(isDownload) {
std::cout << "\n";
}
error("HTTP Get failed on " + to_string(res.error()));
}
return Ret;
}
std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
auto pos = IP.find('/',10);
httplib::Client cli(IP.substr(0, pos).c_str());
cli.set_connection_timeout(std::chrono::seconds(10));
std::string Ret;
if(!Fields.empty()) {
httplib::Result res = cli.Post(IP.substr(pos).c_str(), Fields, "application/json");
if(res) {
if (res->status != 200) {
error(res->reason);
}
Ret = res->body;
}else{
error("HTTP Post failed on " + to_string(res.error()));
}
}else{
httplib::Result res = cli.Post(IP.substr(pos).c_str());
if(res) {
if (res->status != 200) {
error(res->reason);
}
Ret = res->body;
}else{
error("HTTP Post failed on " + to_string(res.error()));
}
}
if(Ret.empty())return "-1";
else return Ret;
}
bool HTTP::ProgressBar(size_t c, size_t t){
if(isDownload) {
static double last_progress, progress_bar_adv;
progress_bar_adv = round(c / double(t) * 25);
std::cout << "\r";
std::cout << "Progress : [ ";
std::cout << round(c / double(t) * 100);
std::cout << "% ] [";
int i;
for (i = 0; i <= progress_bar_adv; i++)std::cout << "#";
for (i = 0; i < 25 - progress_bar_adv; i++)std::cout << ".";
std::cout << "]";
last_progress = round(c / double(t) * 100);
}
return true;
}
bool HTTP::Download(const std::string &IP, const std::string &Path) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
isDownload = true;
std::string Ret = Get(IP);
isDownload = false;
if(Ret.empty())return false;
std::ofstream File(Path, std::ios::binary);
if(File.is_open()) {
File << Ret;
File.close();
std::cout << "\n";
info("Download Complete!");
}else{
error("Failed to open file directory: " + Path);
return false;
}
return true;
}

View File

@@ -1,325 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/11/2020
///
#include "Network/network.h"
#include <ws2tcpip.h>
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
#include <iostream>
#include <cstring>
#include <fstream>
#include <string>
#include <thread>
#include <atomic>
#include <vector>
#include <future>
#include <cmath>
namespace fs = std::filesystem;
std::string ListOfMods;
std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
std::vector<std::string> Val;
size_t pos;
std::string token,s = String;
while ((pos = s.find(delimiter)) != std::string::npos) {
token = s.substr(0, pos);
if(!token.empty())Val.push_back(token);
s.erase(0, pos + delimiter.length());
}
if(!s.empty())Val.push_back(s);
return Val;
}
void CheckForDir(){
if(!fs::exists("Resources")){
_wmkdir(L"Resources");
}
}
void WaitForConfirm(){
while(!Terminate && !ModLoaded){
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
ModLoaded = false;
}
void Abord(){
Terminate = true;
TCPTerminate = true;
info("Terminated!");
}
std::string Auth(SOCKET Sock){
TCPSend("VC" + GetVer(),Sock);
auto Res = TCPRcv(Sock);
if(Res.empty() || Res[0] == 'E' || Res[0] == 'K'){
Abord();
return "";
}
TCPSend(PublicKey,Sock);
if(Terminate)return "";
Res = TCPRcv(Sock);
if(Res.empty() || Res[0] != 'P'){
Abord();
return "";
}
Res = Res.substr(1);
if(Res.find_first_not_of("0123456789") == std::string::npos){
ClientID = std::stoi(Res);
}else{
Abord();
UUl("Authentication failed!");
return "";
}
TCPSend("SR",Sock);
if(Terminate)return "";
Res = TCPRcv(Sock);
if(Res[0] == 'E' || Res[0] == 'K'){
Abord();
return "";
}
if(Res.empty() || Res == "-"){
info("Didn't Receive any mods...");
ListOfMods = "-";
TCPSend("Done",Sock);
info("Done!");
return "";
}
return Res;
}
void UpdateUl(bool D,const std::string& msg){
if(D)UlStatus = "UlDownloading Resource " + msg;
else UlStatus = "UlLoading Resource " + msg;
}
void AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name){
do {
double pr = double(Rcv) / double(Size) * 100;
std::string Per = std::to_string(trunc(pr * 10) / 10);
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%)");
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}while(!Terminate && Rcv < Size);
}
char* TCPRcvRaw(SOCKET Sock,uint64_t& GRcv, uint64_t Size){
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return nullptr;
}
char* File = new char[Size];
uint64_t Rcv = 0;
do{
int Len = int(Size-Rcv);
if(Len > 1000000)Len = 1000000;
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if(Temp < 1){
info(std::to_string(Temp));
UUl("Socket Closed Code 1");
KillSocket(Sock);
Terminate = true;
delete[] File;
return nullptr;
}
Rcv += Temp;
GRcv += Temp;
}while(Rcv < Size && !Terminate);
return File;
}
void MultiKill(SOCKET Sock,SOCKET Sock1){
KillSocket(Sock1);
KillSocket(Sock);
Terminate = true;
}
SOCKET InitDSock(){
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if(DSock < 1){
KillSocket(DSock);
Terminate = true;
return 0;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(LastPort);
inet_pton(AF_INET, LastIP.c_str(), &ServerAddr.sin_addr);
if(connect(DSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr)) != 0){
KillSocket(DSock);
Terminate = true;
return 0;
}
char Code[2] = {'D',char(ClientID)};
if(send(DSock,Code,2,0) != 2){
KillSocket(DSock);
Terminate = true;
return 0;
}
return DSock;
}
std::string MultiDownload(SOCKET MSock,SOCKET DSock, uint64_t Size, const std::string& Name){
uint64_t GRcv = 0, MSize = Size/2, DSize = Size - MSize;
std::thread Au(AsyncUpdate,std::ref(GRcv), Size, Name);
std::packaged_task<char*()> task([&] { return TCPRcvRaw(MSock,GRcv,MSize); });
std::future<char*> f1 = task.get_future();
std::thread Dt(std::move(task));
Dt.detach();
char* DData = TCPRcvRaw(DSock,GRcv,DSize);
if(!DData){
MultiKill(MSock,DSock);
return "";
}
f1.wait();
char* MData = f1.get();
if(!MData){
MultiKill(MSock,DSock);
return "";
}
if(Au.joinable())Au.join();
///omg yes very ugly my god but i was in a rush will revisit
std::string Ret(Size,0);
memcpy_s(&Ret[0],MSize,MData,MSize);
delete[]MData;
memcpy_s(&Ret[MSize],DSize,DData,DSize);
delete[]DData;
return Ret;
}
void InvalidResource(const std::string& File){
UUl("Invalid mod \"" + File + "\"");
warn("The server tried to sync \"" + File + "\" that is not a .zip file!");
Terminate = true;
}
void SyncResources(SOCKET Sock){
std::string Ret = Auth(Sock);
if(Ret.empty())return;
info("Checking Resources...");
CheckForDir();
std::vector<std::string> list = Split(Ret, ";");
std::vector<std::string> FNames(list.begin(), list.begin() + (list.size() / 2));
std::vector<std::string> FSizes(list.begin() + (list.size() / 2), list.end());
list.clear();
Ret.clear();
int Amount = 0,Pos = 0;
std::string a,t;
for(const std::string&name : FNames){
if(!name.empty()){
t += name.substr(name.find_last_of('/') + 1) + ";";
}
}
if(t.empty())ListOfMods = "-";
else ListOfMods = t;
t.clear();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
auto ZIP = FN->find(".zip");
if (ZIP == std::string::npos || FN->length() - ZIP != 4) {
InvalidResource(*FN);
return;
}
if (pos == std::string::npos)continue;
Amount++;
}
if(!FNames.empty())info("Syncing...");
SOCKET DSock = InitDSock();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
a = "Resources" + FN->substr(pos);
} else continue;
Pos++;
if (fs::exists(a)) {
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
if (fs::file_size(a) == std::stoull(*FS)){
UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
auto name = GetGamePath() + "mods/multiplayer" + a.substr(a.find_last_of('/'));
auto tmp_name = name + ".tmp";
fs::copy_file(a,tmp_name,fs::copy_options::overwrite_existing);
fs::rename(tmp_name, name);
} catch (std::exception& e) {
error("Failed copy to the mods folder! " + std::string(e.what()));
Terminate = true;
continue;
}
WaitForConfirm();
continue;
}else remove(a.c_str());
}
CheckForDir();
std::string FName = a.substr(a.find_last_of('/'));
do {
TCPSend("f" + *FN,Sock);
std::string Data = TCPRcv(Sock);
if (Data == "CO" || Terminate){
Terminate = true;
UUl("Server cannot find " + FName);
break;
}
std::string Name = std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + FName;
Data = MultiDownload(Sock,DSock,std::stoull(*FS), Name);
if(Terminate)break;
UpdateUl(false,std::to_string(Pos)+"/"+std::to_string(Amount)+": "+FName);
std::ofstream LFS;
LFS.open(a.c_str(), std::ios_base::app | std::ios::binary);
if (LFS.is_open()) {
LFS.write(&Data[0], Data.size());
LFS.close();
}
}while(fs::file_size(a) != std::stoull(*FS) && !Terminate);
if(!Terminate){
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a,GetGamePath() + "mods/multiplayer" + FName, fs::copy_options::overwrite_existing);
}
WaitForConfirm();
}
KillSocket(DSock);
if(!Terminate){
TCPSend("Done",Sock);
info("Done!");
}else{
UlStatus = "Ulstart";
info("Connection Terminated!");
}
}

View File

@@ -1,73 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Zlib/Compressor.h"
#include "Network/network.h"
#include <ws2tcpip.h>
#include "Logger.h"
#include <string>
#include <set>
SOCKET UDPSock = -1;
sockaddr_in* ToServer = nullptr;
void UDPSend(std::string Data){
if(ClientID == -1 || UDPSock == -1)return;
if(Data.length() > 400){
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
std::string Packet = char(ClientID+1) + std::string(":") + Data;
int sendOk = sendto(UDPSock, Packet.c_str(), int(Packet.size()), 0, (sockaddr*)ToServer, sizeof(*ToServer));
if (sendOk == SOCKET_ERROR)error("Error Code : " + std::to_string(WSAGetLastError()));
}
void SendLarge(std::string Data){
if(Data.length() > 400){
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
TCPSend(Data,TCPSock);
}
void UDPParser(std::string Packet){
if(Packet.substr(0,4) == "ABG:"){
Packet = DeComp(Packet.substr(4));
}
ServerParser(Packet);
}
void UDPRcv(){
sockaddr_in FromServer{};
int clientLength = sizeof(FromServer);
ZeroMemory(&FromServer, clientLength);
std::string Ret(10240,0);
if(UDPSock == -1)return;
int32_t Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&FromServer, &clientLength);
if (Rcv == SOCKET_ERROR)return;
UDPParser(Ret.substr(0,Rcv));
}
void UDPClientMain(const std::string& IP,int Port){
WSADATA data;
if (WSAStartup(514, &data)){
error("Can't start Winsock!");
return;
}
delete ToServer;
ToServer = new sockaddr_in;
ToServer->sin_family = AF_INET;
ToServer->sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr);
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
GameSend("P"+std::to_string(ClientID));
TCPSend("H",TCPSock);
UDPSend("p");
while(!Terminate)UDPRcv();
KillSocket(UDPSock);
WSACleanup();
}

View File

@@ -1,157 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include <chrono>
#include <vector>
#include "Logger.h"
#include <iostream>
#include <ws2tcpip.h>
#include <Zlib/Compressor.h>
#include "Network/network.h"
int LastPort;
std::string LastIP;
SOCKET TCPSock = -1;
bool CheckBytes(int32_t Bytes){
if (Bytes == 0){
debug("(TCP) Connection closing... CheckBytes(16)");
Terminate = true;
return false;
}else if (Bytes < 0) {
debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
Terminate = true;
return false;
}
return true;
}
void UUl(const std::string& R){
UlStatus = "UlDisconnected: " + R;
}
void TCPSend(const std::string&Data,uint64_t Sock){
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return;
}
int32_t Size,Sent,Temp;
std::string Send(4,0);
Size = int32_t(Data.size());
memcpy(&Send[0],&Size,sizeof(Size));
Send += Data;
// Do not use Size before this point for anything but the header
Sent = 0;
Size += 4;
do{
if (size_t(Sent) >= Send.size()) {
error("string OOB in " + std::string(__func__));
UUl("TCP Send OOB");
return;
}
Temp = send(Sock, &Send[Sent], Size - Sent, 0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 2");
return;
}
Sent += Temp;
}while(Sent < Size);
}
std::string TCPRcv(SOCKET Sock){
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return "";
}
int32_t Header,BytesRcv = 0,Temp;
std::vector<char> Data(sizeof(Header));
do{
Temp = recv(Sock,&Data[BytesRcv],4-BytesRcv,0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 3");
return "";
}
BytesRcv += Temp;
}while(BytesRcv < 4);
memcpy(&Header,&Data[0],sizeof(Header));
if(!CheckBytes(BytesRcv)){
UUl("Socket Closed Code 4");
return "";
}
Data.resize(Header);
BytesRcv = 0;
do{
Temp = recv(Sock,&Data[BytesRcv],Header-BytesRcv,0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 5");
return "";
}
BytesRcv += Temp;
}while(BytesRcv < Header);
std::string Ret(Data.data(),Header);
if (Ret.substr(0, 4) == "ABG:") {
Ret = DeComp(Ret.substr(4));
}
#ifdef DEBUG
//debug("Parsing from server -> " + std::to_string(Ret.size()));
#endif
if(Ret[0] == 'E' || Ret[0] == 'K')UUl(Ret.substr(1));
return Ret;
}
void TCPClientMain(const std::string& IP,int Port){
LastIP = IP;
LastPort = Port;
WSADATA wsaData;
SOCKADDR_IN ServerAddr;
int RetCode;
WSAStartup(514, &wsaData); //2.2
TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(TCPSock == -1){
printf("Client: socket failed! Error code: %d\n", WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(RetCode != 0){
UlStatus = "UlConnection Failed!";
error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
WSACleanup();
Terminate = true;
return;
}
info("Connected!");
char Code = 'C';
send(TCPSock, &Code, 1, 0);
SyncResources(TCPSock);
while(!Terminate){
ServerParser(TCPRcv(TCPSock));
}
GameSend("T");
////Game Send Terminate
if(KillSocket(TCPSock) != 0)
debug("(TCP) Cannot close socket. Error code: " + std::to_string(WSAGetLastError()));
if(WSACleanup() != 0)
debug("(TCP) Client: WSACleanup() failed!...");
}

View File

@@ -1,318 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#include <filesystem>
#include <windows.h>
#include "Logger.h"
#include <fstream>
#include <sstream>
#include <string>
#include <thread>
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
int TraceBack = 0;
std::string GameDir;
void lowExit(int code){
TraceBack = 0;
std::string msg =
"Failed to find the game please launch it. Report this if the issue persists code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(2);
}
/*void Exit(int code){
TraceBack = 0;
std::string msg =
"Sorry. We do not support cracked copies report this if you believe this is a mistake code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(3);
}
void SteamExit(int code){
TraceBack = 0;
std::string msg =
"Illegal steam modifications detected report this if you believe this is a mistake code ";
error(msg+std::to_string(code));
std::this_thread::sleep_for(std::chrono::seconds(10));
exit(4);
}*/
std::string GetGameDir(){
//if(TraceBack != 4)Exit(0);
return GameDir.substr(0,GameDir.find_last_of('\\'));
}
LONG OpenKey(HKEY root,const char* path,PHKEY hKey){
return RegOpenKeyEx(root, reinterpret_cast<LPCSTR>(path), 0, KEY_READ, hKey);
}
std::string QueryKey(HKEY hKey,int ID){
TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
DWORD cSubKeys=0; // number of subkeys
DWORD cbMaxSubKey; // longest subkey size
DWORD cchMaxClass; // longest class string
DWORD cValues; // number of values for key
DWORD cchMaxValue; // longest value name
DWORD cbMaxValueData; // longest value data
DWORD cbSecurityDescriptor; // size of security descriptor
FILETIME ftLastWriteTime; // last write time
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
retCode = RegQueryInfoKey(
hKey, // key handle
achClass, // buffer for class name
&cchClassName, // size of class string
nullptr, // reserved
&cSubKeys, // number of subkeys
&cbMaxSubKey, // longest subkey size
&cchMaxClass, // longest class string
&cValues, // number of values for this key
&cchMaxValue, // longest value name
&cbMaxValueData, // longest value data
&cbSecurityDescriptor, // security descriptor
&ftLastWriteTime); // last write time
BYTE* buffer = new BYTE[cbMaxValueData];
ZeroMemory(buffer, cbMaxValueData);
if (cSubKeys){
for (i=0; i<cSubKeys; i++){
cbName = MAX_KEY_LENGTH;
retCode = RegEnumKeyEx(hKey, i,achKey,&cbName,nullptr,nullptr,nullptr,&ftLastWriteTime);
if (retCode == ERROR_SUCCESS){
if(strcmp(achKey,"Steam App 284160") == 0){
return achKey;
}
}
}
}
if (cValues){
for (i=0, retCode = ERROR_SUCCESS; i<cValues; i++){
cchValue = MAX_VALUE_NAME;
achValue[0] = '\0';
retCode = RegEnumValue(hKey, i,achValue,&cchValue,nullptr,nullptr,nullptr,nullptr);
if (retCode == ERROR_SUCCESS ){
DWORD lpData = cbMaxValueData;
buffer[0] = '\0';
LONG dwRes = RegQueryValueEx(hKey, achValue, nullptr, nullptr, buffer, &lpData);
std::string data = (char *)(buffer);
std::string key = achValue;
switch (ID){
case 1: if(key == "SteamExe"){
auto p = data.find_last_of("/\\");
if(p != std::string::npos){
return data.substr(0,p);
}
}
break;
case 2: if(key == "Name" && data == "BeamNG.drive")return data;break;
case 3: if(key == "rootpath")return data;break;
case 4: if(key == "userpath_override")return data;
case 5: if(key == "Local AppData")return data;
default: break;
}
}
}
}
delete [] buffer;
return "";
}
namespace fs = std::filesystem;
bool NameValid(const std::string& N){
if(N == "config" || N == "librarycache"){
return true;
}
if(N.find_first_not_of("0123456789") == std::string::npos){
return true;
}
return false;
}
void FileList(std::vector<std::string>&a,const std::string& Path){
for (const auto &entry : fs::directory_iterator(Path)) {
const auto& DPath = entry.path();
if (!entry.is_directory()) {
a.emplace_back(DPath.string());
}else if(NameValid(DPath.filename().string())){
FileList(a, DPath.string());
}
}
}
bool Find(const std::string& FName,const std::string& Path){
std::vector<std::string> FS;
FileList(FS,Path+"\\userdata");
for(std::string&a : FS){
if(a.find(FName) != std::string::npos){
FS.clear();
return true;
}
}
FS.clear();
return false;
}
bool FindHack(const std::string& Path){
bool s = true;
for (const auto &entry : fs::directory_iterator(Path)) {
std::string Name = entry.path().filename().string();
for(char&c : Name)c = char(tolower(c));
if(Name == "steam.exe")s = false;
if(Name.find("greenluma") != -1){
error("Found malicious file/folder \"" + Name+"\"");
return true;
}
Name.clear();
}
return s;
}
std::vector<std::string> GetID(const std::string& log){
std::string vec,t,r;
std::vector<std::string> Ret;
std::ifstream f(log.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::stringstream ss(vec);
bool S = false;
while (std::getline(ss, t, '{')) {
if(!S)S = true;
else{
for(char& c : t){
if(isdigit(c))r += c;
}
break;
}
}
Ret.emplace_back(r);
r.clear();
S = false;
bool L = true;
while (std::getline(ss, t, '}')) {
if(L){
L = false;
continue;
}
for(char& c : t){
if(c == '"'){
if(!S)S = true;
else{
if(r.length() > 10) {
Ret.emplace_back(r);
}
r.clear();
S = false;
continue;
}
}
if(isdigit(c))r += c;
}
}
vec.clear();
return Ret;
}
std::string GetManifest(const std::string& Man){
std::string vec;
std::ifstream f(Man.c_str(), std::ios::binary);
f.seekg(0, std::ios_base::end);
std::streampos fileSize = f.tellg();
vec.resize(size_t(fileSize) + 1);
f.seekg(0, std::ios_base::beg);
f.read(&vec[0], fileSize);
f.close();
std::string ToFind = "\"LastOwner\"\t\t\"";
int pos = int(vec.find(ToFind));
if(pos != -1){
pos += int(ToFind.length());
vec = vec.substr(pos);
return vec.substr(0,vec.find('\"'));
}else return "";
}
bool IDCheck(std::string Man, std::string steam){
bool a = false,b = true;
int pos = int(Man.rfind("steamapps"));
// if(pos == -1)Exit(5);
Man = Man.substr(0,pos+9) + "\\appmanifest_284160.acf";
steam += "\\config\\loginusers.vdf";
if(fs::exists(Man) && fs::exists(steam)){
for(const std::string&ID : GetID(steam)){
if(ID == GetManifest(Man))b = false;
}
//if(b)Exit(6);
}else a = true;
return a;
}
void LegitimacyCheck(){
//std::string K1 = R"(Software\Valve\Steam)";
//std::string K2 = R"(Software\Valve\Steam\Apps\284160)";
/*LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K1.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 1);
if(Result.empty())Exit(1);
if(fs::exists(Result)){
if(!Find("284160.json",Result))Exit(2);
if(FindHack(Result))SteamExit(1);
}else Exit(3);
T = Result;
Result.clear();
TraceBack++;
}else Exit(4);
K1.clear();
RegCloseKey(hKey);
dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K2.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 2);
if(Result.empty())lowExit(1);
TraceBack++;
}else lowExit(2);
K2.clear();
RegCloseKey(hKey);*/
std::string Result;
std::string K3 = R"(Software\BeamNG\BeamNG.drive)";
HKEY hKey;
LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K3.c_str(), &hKey);
if(dwRegOPenKey == ERROR_SUCCESS) {
Result = QueryKey(hKey, 3);
if(Result.empty())lowExit(3);
//if(IDCheck(Result,T))lowExit(5);
GameDir = Result;
//TraceBack++;
}else lowExit(4);
K3.clear();
Result.clear();
RegCloseKey(hKey);
//if(TraceBack < 3)exit(-1);
}
std::string CheckVer(const std::string &dir){
std::string temp,Path = dir + "\\integrity.json";
std::ifstream f(Path.c_str(), std::ios::binary);
int Size = int(std::filesystem::file_size(Path));
std::string vec(Size,0);
f.read(&vec[0], Size);
f.close();
vec = vec.substr(vec.find_last_of("version"),vec.find_last_of('"'));
for(const char &a : vec){
if(isdigit(a) || a == '.')temp+=a;
}
return temp;
}

View File

@@ -1,123 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 11/26/2020
///
#include <nlohmann/json.hpp>
#include "Http.h"
#include <filesystem>
#include "Logger.h"
#include <fstream>
namespace fs = std::filesystem;
std::string PublicKey;
std::string PrivateKey;
extern bool LoginAuth;
std::string Role;
void UpdateKey(const char* newKey){
if(newKey && std::isalnum(newKey[0])){
PrivateKey = newKey;
std::ofstream Key("key");
if(Key.is_open()){
Key << newKey;
Key.close();
}else fatal("Cannot write to disk!");
}else if(fs::exists("key")){
remove("key");
}
}
/// "username":"value","password":"value"
/// "Guest":"Name"
/// "pk":"private_key"
std::string GetFail(const std::string& R){
std::string DRet = R"({"success":false,"message":)";
DRet += "\""+R+"\"}";
error(R);
return DRet;
}
std::string Login(const std::string& fields){
if(fields == "LO"){
LoginAuth = false;
UpdateKey(nullptr);
return "";
}
info("Attempting to authenticate...");
std::string Buffer = HTTP::Post("https://auth.beammp.com/userlogin", fields);
if(Buffer == "-1"){
return GetFail("Failed to communicate with the auth system!");
}
nlohmann::json d = nlohmann::json::parse(Buffer, nullptr, false);
if (Buffer.at(0) != '{' || d.is_discarded()) {
error(Buffer);
return GetFail("Invalid answer from authentication servers, please try again later!");
}
if(d.contains("success") && d["success"].get<bool>()){
LoginAuth = true;
if(!d.contains("private_key")) {
UpdateKey(d["private_key"].get<std::string>().c_str());
}
if(!d.contains("public_key")){
PublicKey = d["public_key"].get<std::string>();
}
info("Authentication successful!");
}else info("Authentication failed!");
if(!d.contains("message")){
d.erase("private_key");
d.erase("public_key");
return d.dump();
}
return GetFail("Invalid message parsing!");
}
void CheckLocalKey(){
if(fs::exists("key") && fs::file_size("key") < 100){
std::ifstream Key("key");
if(Key.is_open()) {
auto Size = fs::file_size("key");
std::string Buffer(Size, 0);
Key.read(&Buffer[0], Size);
Key.close();
for (char& c : Buffer) {
if (!std::isalnum(c) && c != '-') {
UpdateKey(nullptr);
return;
}
}
Buffer = HTTP::Post("https://auth.beammp.com/userlogin", R"({"pk":")" + Buffer + "\"}");
nlohmann::json d = nlohmann::json::parse(Buffer, nullptr, false);
if (Buffer == "-1" || Buffer.at(0) != '{' || d.is_discarded()) {
error(Buffer);
info("Invalid answer from authentication servers.");
UpdateKey(nullptr);
}
if(d["success"].get<bool>()){
LoginAuth = true;
UpdateKey(d["private_key"].get<std::string>().c_str());
PublicKey = d["public_key"].get<std::string>();
Role = d["role"].get<std::string>();
//info(Role);
}else{
info("Auto-Authentication unsuccessful please re-login!");
UpdateKey(nullptr);
}
}else{
warn("Could not open saved key!");
UpdateKey(nullptr);
}
}else UpdateKey(nullptr);
}

View File

@@ -1,326 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
#include <nlohmann/json.hpp>
#include <httplib.h>
#include "zip_file.h"
#include <windows.h>
#include "Discord/discord_info.h"
#include "Network/network.h"
#include "Security/Init.h"
#include <filesystem>
#include "Startup.h"
#include "hashpp.h"
#include "Logger.h"
#include <fstream>
#include <thread>
#include "Http.h"
extern int TraceBack;
bool Dev = false;
int ProxyPort = 0;
namespace fs = std::filesystem;
VersionParser::VersionParser(const std::string& from_string) {
std::string token;
std::istringstream tokenStream(from_string);
while (std::getline(tokenStream, token, '.')) {
data.emplace_back(std::stol(token));
split.emplace_back(token);
}
}
std::strong_ordering VersionParser::operator<=>(
const VersionParser& rhs) const noexcept {
size_t const fields = std::min(data.size(), rhs.data.size());
for (size_t i = 0; i != fields; ++i) {
if (data[i] == rhs.data[i]) continue;
else if (data[i] < rhs.data[i]) return std::strong_ordering::less;
else return std::strong_ordering::greater;
}
if (data.size() == rhs.data.size()) return std::strong_ordering::equal;
else if (data.size() > rhs.data.size()) return std::strong_ordering::greater;
else return std::strong_ordering::less;
}
bool VersionParser::operator==(const VersionParser& rhs) const noexcept {
return std::is_eq(*this <=> rhs);
}
std::string GetEN(){
return "BeamMP-Launcher.exe";
}
std::string GetVer(){
return "2.0";
}
std::string GetPatch(){
return ".84";
}
std::string GetEP(char*P){
static std::string Ret = [&](){
std::string path(P);
return path.substr(0, path.find_last_of("\\/") + 1);
} ();
return Ret;
}
void ReLaunch(int argc,char*args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
system("cls");
ShellExecute(nullptr,"runas",(GetEP() + GetEN()).c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void URelaunch(int argc,char* args[]){
std::string Arg;
for(int c = 2; c <= argc; c++){
Arg += " ";
Arg += args[c-1];
}
ShellExecute(nullptr,"open",(GetEP() + GetEN()).c_str(),Arg.c_str(),nullptr,SW_SHOWNORMAL);
ShowWindow(GetConsoleWindow(),0);
std::this_thread::sleep_for(std::chrono::seconds(1));
exit(1);
}
void CheckName(int argc,char* args[]){
std::string DN = GetEN(),CDir = args[0],FN = CDir.substr(CDir.find_last_of('\\')+1);
if(FN != DN){
if(fs::exists(DN))remove(DN.c_str());
if(fs::exists(DN))ReLaunch(argc,args);
std::rename(FN.c_str(), DN.c_str());
URelaunch(argc,args);
}
}
void CheckForUpdates(int argc, char* args[], const std::string& CV) {
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/launcher?branch=" + Branch + "&pk=" + PublicKey);
std::string LatestVersion = HTTP::Get(
"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
std::string EP(GetEP() + GetEN()), Back(GetEP() + "BeamMP-Launcher.back");
std::string FileHash = hashpp::get::getFileHash(hashpp::ALGORITHMS::SHA2_256, EP);
if (FileHash != LatestHash && VersionParser(LatestVersion) > VersionParser(GetVer()+GetPatch())) {
info("Launcher update found!");
fs::remove(Back);
fs::rename(EP, Back);
info("Downloading Launcher update " + LatestHash);
HTTP::Download(
"https://backend.beammp.com/builds/launcher?download=true"
"&pk=" +
PublicKey + "&branch=" + Branch,
EP);
URelaunch(argc, args);
} else info("Launcher version is up to date");
TraceBack++;
}
void CustomPort(int argc, char* argv[]){
if(argc > 1){
std::string Port = argv[1];
if(Port.find_first_not_of("0123456789") == std::string::npos){
if(std::stoi(Port) > 1000){
DEFAULT_PORT = std::stoi(Port);
warn("Running on custom port : " + std::to_string(DEFAULT_PORT));
}
}
if(argc > 2)Dev = true;
}
}
void LinuxPatch(){
HKEY hKey = nullptr;
LONG result = RegOpenKeyEx(HKEY_CURRENT_USER, R"(Software\Wine)", 0, KEY_READ, &hKey);
if (result != ERROR_SUCCESS || getenv("USER") == nullptr)return;
RegCloseKey(hKey);
info("Wine/Proton Detected! If you are on windows delete HKEY_CURRENT_USER\\Software\\Wine in regedit");
info("Applying patches...");
result = RegCreateKey(HKEY_CURRENT_USER, R"(Software\Valve\Steam\Apps\284160)", &hKey);
if (result != ERROR_SUCCESS){
fatal(R"(failed to create HKEY_CURRENT_USER\Software\Valve\Steam\Apps\284160)");
return;
}
result = RegSetValueEx(hKey, "Name", 0, REG_SZ, (BYTE*)"BeamNG.drive", 12);
if (result != ERROR_SUCCESS){
fatal(R"(failed to create the value "Name" under HKEY_CURRENT_USER\Software\Valve\Steam\Apps\284160)");
return;
}
RegCloseKey(hKey);
info("Patched!");
}
void InitLauncher(int argc, char* argv[]) {
system("cls");
SetConsoleTitleA(("BeamMP Launcher v" + std::string(GetVer()) + GetPatch()).c_str());
InitLog();
CheckName(argc, argv);
LinuxPatch();
CheckLocalKey();
ConfigInit();
CustomPort(argc, argv);
Discord_Main();
CheckForUpdates(argc, argv, std::string(GetVer()) + GetPatch());
}
size_t DirCount(const std::filesystem::path& path){
return (size_t)std::distance(std::filesystem::directory_iterator{path}, std::filesystem::directory_iterator{});
}
void CheckMP(const std::string& Path) {
if (!fs::exists(Path))return;
size_t c = DirCount(fs::path(Path));
try {
for (auto& p : fs::directory_iterator(Path)){
if(p.exists() && !p.is_directory()){
std::string Name = p.path().filename().string();
for(char&Ch : Name)Ch = char(tolower(Ch));
if(Name != "beammp.zip")fs::remove(p.path());
}
}
} catch (...) {
fatal("We were unable to clean the multiplayer mods folder! Is the game still running or do you have something open in that folder?");
}
}
void EnableMP(){
std::string File(GetGamePath() + "mods/db.json");
if(!fs::exists(File))return;
auto Size = fs::file_size(File);
if(Size < 2)return;
std::ifstream db(File);
if(db.is_open()) {
std::string Data(Size, 0);
db.read(&Data[0], Size);
db.close();
nlohmann::json d = nlohmann::json::parse(Data, nullptr, false);
if(Data.at(0) != '{' || d.is_discarded()) {
//error("Failed to parse " + File); //TODO illegal formatting
return;
}
if(d.contains("mods") && d["mods"].contains("multiplayerbeammp")){
d["mods"]["multiplayerbeammp"]["active"] = true;
std::ofstream ofs(File);
if(ofs.is_open()){
ofs << d.dump();
ofs.close();
}else{
error("Failed to write " + File);
}
}
}
}
void PreGame(const std::string& GamePath){
std::string GameVer = CheckVer(GamePath);
info("Game Version : " + GameVer);
CheckMP(GetGamePath() + "mods/multiplayer");
if(!Dev) {
std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
LatestHash.erase(std::remove_if(LatestHash.begin(), LatestHash.end(),
[](auto const& c ) -> bool { return !std::isalnum(c); } ), LatestHash.end());
try {
if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
EnableMP();
}catch(std::exception&e){
fatal(e.what());
}
std::string ZipPath(GetGamePath() + R"(mods\multiplayer\BeamMP.zip)");
std::string FileHash = hashpp::get::getFileHash(hashpp::ALGORITHMS::SHA2_256, ZipPath);
if (FileHash != LatestHash) {
info("Downloading BeamMP Update " + LatestHash);
HTTP::Download("https://backend.beammp.com/builds/client?download=true"
"&pk=" + PublicKey + "&branch=" + Branch, ZipPath);
}
std::string Target(GetGamePath() + "mods/unpacked/beammp");
if(fs::is_directory(Target)) {
fs::remove_all(Target);
}
}
}
void set_headers(httplib::Response& res) {
res.set_header("Access-Control-Allow-Origin", "*");
res.set_header("Access-Control-Request-Method", "POST, OPTIONS, GET");
res.set_header("Access-Control-Request-Headers", "X-API-Version");
}
void StartProxy() {
std::thread proxy([&](){
httplib::Server HTTPProxy;
httplib::Headers headers = {
{"User-Agent", "BeamMP-Launcher/" + GetVer() + GetPatch()},
{"Accept", "*/*"}
};
std::string pattern = "/:any1";
for (int i = 2; i <= 4; i++) {
HTTPProxy.Get(pattern, [&](const httplib::Request &req, httplib::Response &res) {
httplib::Client cli("https://backend.beammp.com");
set_headers(res);
if (req.has_header("X-BMP-Authentication")) {
headers.emplace("X-BMP-Authentication", PrivateKey);
}
if (req.has_header("X-API-Version")) {
headers.emplace("X-API-Version", req.get_header_value("X-API-Version"));
}
if (auto cli_res = cli.Get(req.path, headers); cli_res) {
res.set_content(cli_res->body, cli_res->get_header_value("Content-Type"));
} else {
res.set_content(to_string(cli_res.error()), "text/plain");
}
});
HTTPProxy.Post(pattern, [&](const httplib::Request &req, httplib::Response &res) {
httplib::Client cli("https://backend.beammp.com");
set_headers(res);
if (req.has_header("X-BMP-Authentication")) {
headers.emplace("X-BMP-Authentication", PrivateKey);
}
if (req.has_header("X-API-Version")) {
headers.emplace("X-API-Version", req.get_header_value("X-API-Version"));
}
if (auto cli_res = cli.Post(req.path, headers, req.body,
req.get_header_value("Content-Type")); cli_res) {
res.set_content(cli_res->body, cli_res->get_header_value("Content-Type"));
} else {
res.set_content(to_string(cli_res.error()), "text/plain");
}
});
pattern += "/:any" + std::to_string(i);
}
ProxyPort = HTTPProxy.bind_to_any_port("0.0.0.0");
HTTPProxy.listen_after_bind();
});
proxy.detach();
}

View File

@@ -1,44 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/16/2020
///
#include "Network/network.h"
#include "Security/Init.h"
#include "Startup.h"
#include <iostream>
#include "Logger.h"
#include <thread>
#include "Http.h"
[[noreturn]] void flush(){
while(true){
std::cout.flush();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}
int main(int argc, char* argv[]) {
#ifdef DEBUG
std::thread th(flush);
th.detach();
#endif
GetEP(argv[0]);
InitLauncher(argc, argv);
try {
LegitimacyCheck();
} catch (std::exception &e) {
fatal("Main 1 : " + std::string(e.what()));
}
StartProxy();
PreGame(GetGameDir());
InitGame(GetGameDir());
CoreNetwork();
///TODO: make sure to use argv[0] for everything that should be in the same dir (mod down ect...)
}