mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-08-16 00:06:41 +00:00
fix various commandline argument related things
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parent
0eba745d4c
commit
7b59cb6f87
@ -3,18 +3,22 @@
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#include <string>
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struct Options {
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#if defined(_WIN32)
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std::string executable_name = "BeamMP-Launcher.exe";
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#elif defined(__linux__)
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std::string executable_name = "BeamMP-Launcher";
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#endif
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unsigned int port = 4444;
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bool verbose = false;
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bool no_download = false;
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bool no_update = false;
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bool no_launch = false;
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char **game_arguments = nullptr;
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const char **game_arguments = nullptr;
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int game_arguments_length = 0;
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char** argv = nullptr;
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const char** argv = nullptr;
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int argc = 0;
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};
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void InitOptions(int argc, char *argv[], Options &options);
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void InitOptions(int argc, const char *argv[], Options &options);
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extern Options options;
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@ -11,10 +11,9 @@
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#include <vector>
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void InitLauncher();
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std::string GetEP(char* P = nullptr);
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std::string GetEP(const char* P = nullptr);
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std::string GetGamePath();
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std::string GetVer();
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std::string GetPatch();
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std::string GetEN();
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void ConfigInit();
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@ -107,7 +107,7 @@ void StartGame(std::string Dir) {
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void StartGame(std::string Dir) {
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int status;
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std::string filename = (Dir + "/BinLinux/BeamNG.drive.x64");
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std::vector<char*> argv;
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std::vector<const char*> argv;
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argv.push_back(filename.data());
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for (int i = 0; i < options.game_arguments_length; i++) {
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argv.push_back(options.game_arguments[i]);
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@ -119,7 +119,7 @@ void StartGame(std::string Dir) {
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posix_spawn_file_actions_init(&spawn_actions);
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posix_spawn_file_actions_addclose(&spawn_actions, STDOUT_FILENO);
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posix_spawn_file_actions_addclose(&spawn_actions, STDERR_FILENO);
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int result = posix_spawn(&pid, filename.c_str(), &spawn_actions, nullptr, argv.data(), environ);
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int result = posix_spawn(&pid, filename.c_str(), &spawn_actions, nullptr, const_cast<char**>(argv.data()), environ);
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if (result != 0) {
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error("Failed to Launch the game! launcher closing soon");
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@ -136,7 +136,6 @@ bool HTTP::Download(const std::string& IP, const std::string& Path) {
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if (File.is_open()) {
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File << Ret;
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File.close();
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std::cout << "\n";
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info("Download Complete!");
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} else {
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error("Failed to open file directory: " + Path);
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@ -2,14 +2,15 @@
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#include "Logger.h"
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#include <cstdlib>
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#include <filesystem>
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void InitOptions(int argc, char *argv[], Options &options) {
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void InitOptions(int argc, const char *argv[], Options &options) {
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int i = 1;
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options.argc = argc;
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options.argv = argv;
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if (argc > 2)
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if (argc > 2) {
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if (std::string(argv[1]) == "0" && std::string(argv[2]) == "0") {
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options.verbose = true;
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options.no_download = true;
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@ -18,6 +19,7 @@ void InitOptions(int argc, char *argv[], Options &options) {
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warn("You are using deprecated commandline arguments, please use --dev instead");
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return;
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}
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}
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options.executable_name = std::string(argv[0]);
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@ -38,7 +40,7 @@ void InitOptions(int argc, char *argv[], Options &options) {
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try {
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port = std::stoi(argv[i + 1]);
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} catch (std::exception& e) {
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} catch (std::exception& e) {
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error("Invalid port specified: " + std::string(argv[i + 1]) + " " + std::string(e.what()));
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}
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@ -68,10 +70,24 @@ void InitOptions(int argc, char *argv[], Options &options) {
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options.no_download = true;
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options.no_launch = true;
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options.no_update = true;
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} else if (argument == "--game") {
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} else if (argument == "--" || argument == "--game") {
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options.game_arguments = &argv[i + 1];
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options.game_arguments_length = argc - i - 1;
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break;
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} else if (argument == "--help" || argument == "-h" || argument == "/?") {
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std::cout << "USAGE:\n"
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"\t" + std::filesystem::path(options.executable_name).filename().string() + " [OPTIONS] [-- <GAME ARGS>...]\n"
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"\n"
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"OPTIONS:\n"
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"\t--port <port> -p Change the default listen port to <port>. This must be configured ingame, too\n"
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"\t--verbose -v Verbose mode, prints debug messages\n"
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"\t--no-download Skip downloading and installing the BeamMP Lua mod\n"
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"\t--no-update Skip applying launcher updates (you must update manually)\n"
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"\t--no-launch Skip launching the game (you must launch the game manually)\n"
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"\t--dev Developer mode, same as --verbose --no-download --no-launch --no-update\n"
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"\t--game <args...> Passes ALL following arguments to the game, see also `--`\n"
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<< std::flush;
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exit(0);
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} else {
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warn("Unknown option: " + argument);
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}
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@ -8,6 +8,7 @@
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#include "zip_file.h"
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#include <charconv>
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#include <cstring>
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#include <httplib.h>
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#include <nlohmann/json.hpp>
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#include <string>
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@ -87,7 +88,7 @@ std::string GetPatch() {
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return ".0";
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}
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std::string GetEP(char* P) {
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std::string GetEP(const char* P) {
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static std::string Ret = [&]() {
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std::string path(P);
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return path.substr(0, path.find_last_of("\\/") + 1);
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@ -128,17 +129,20 @@ void ReLaunch() {
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}
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info("Relaunch!");
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system("clear");
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execl((GetEP() + GetEN()).c_str(), Arg.c_str(), NULL);
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int ret = execv(options.executable_name.c_str(), const_cast<char**>(options.argv));
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if (ret < 0) {
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error(std::string("execv() failed with: ") + strerror(errno) + ". Failed to relaunch");
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exit(1);
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}
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std::this_thread::sleep_for(std::chrono::seconds(1));
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exit(1);
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}
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void URelaunch() {
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std::string Arg;
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for (int c = 2; c <= options.argc; c++) {
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Arg += options.argv[c - 1];
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Arg += " ";
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int ret = execv(options.executable_name.c_str(), const_cast<char**>(options.argv));
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if (ret < 0) {
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error(std::string("execv() failed with: ") + strerror(errno) + ". Failed to relaunch");
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exit(1);
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}
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execl((GetEP() + GetEN()).c_str(), Arg.c_str(), NULL);
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std::this_thread::sleep_for(std::chrono::seconds(1));
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exit(1);
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}
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@ -24,7 +24,7 @@ Options options;
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}
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}
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int main(int argc, char** argv) try {
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int main(int argc, const char** argv) try {
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#if defined(_WIN32)
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system("cls");
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#elif defined(__linux__)
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