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Workaround bom header (#211)
This PR removes the utf8 bom encoding header which was causing issues. This PR also adds support for unicode characters in the terminal on windows. For context it looks like the BeamNG launcher only encodes it with the utf8 header, which is what it's currently removing. --- By creating this pull request, I understand that code that is AI generated or otherwise automatically generated may be rejected without further discussion. I declare that I fully understand all code I pushed into this PR, and wrote all this code myself and own the rights to this code.
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@@ -21,12 +21,14 @@
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#define beammp_fs_string std::wstring
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#define beammp_fs_char wchar_t
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#define beammp_wide(str) L##str
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#define beammp_stdout std::wcout
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#else
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#define beammp_fs_string std::string
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#define beammp_fs_char char
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#define beammp_wide(str) str
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#define beammp_stdout std::cout
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#endif
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namespace Utils {
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