works but linux build is broken and this is an old version of the source

This commit is contained in:
gamingdoom
2023-10-16 22:13:30 -07:00
parent 54e1beb548
commit 5dfb5f3b88
19 changed files with 1200 additions and 23 deletions
+46 -1
View File
@@ -6,13 +6,25 @@
/// Created by Anonymous275 on 7/19/2020
///
#include <Security/Init.h>
#if defined(_WIN32)
#include <windows.h>
#elif defined(__linux__)
#include "vdf_parser.hpp"
#include <pwd.h>
#include <sys/wait.h>
#include <sys/types.h>
#endif
#include <unistd.h>
#include <Security/Init.h>
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
#include <thread>
unsigned long GamePID = 0;
#if defined(_WIN32)
std::string QueryKey(HKEY hKey,int ID);
std::string GetGamePath(){
static std::string Path;
@@ -40,7 +52,21 @@ std::string GetGamePath(){
Path += Ver + "\\";
return Path;
}
#elif defined(__linux__)
std::string GetGamePath(){
// Right now only steam is supported
struct passwd *pw = getpwuid(getuid());
std::string homeDir = pw->pw_dir;
std::string Path = homeDir + "/.local/share/BeamNG.drive/";
std::string Ver = CheckVer(GetGameDir());
Ver = Ver.substr(0,Ver.find('.',Ver.find('.')+1));
Path += Ver + "/";
return Path;
}
#endif
#if defined(_WIN32)
void StartGame(std::string Dir){
BOOL bSuccess = FALSE;
PROCESS_INFORMATION pi;
@@ -61,6 +87,25 @@ void StartGame(std::string Dir){
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
#elif defined(__linux__)
void StartGame(std::string Dir){
int status;
pid_t pid = fork();
if (pid >= 0){
if (pid == 0){
execl((Dir + "/BinLinux/BeamNG.drive.x64").c_str(), "", NULL);
} else if (pid > 0){
waitpid(pid, &status, 0);
error("Game Closed! launcher closing soon");
}
} else {
error("Failed to Launch the game! launcher closing soon");
}
std::this_thread::sleep_for(std::chrono::seconds(5));
exit(2);
}
#endif
void InitGame(const std::string& Dir){
if(!Dev){
std::thread Game(StartGame, Dir);