mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-02-16 02:30:44 +00:00
Use ini instead of registry for game dir
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@@ -17,6 +17,7 @@
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#include "Utils.h"
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#include "Utils.h"
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#include <fstream>
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#include <fstream>
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#include <shlobj_core.h>
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#include <string>
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#include <string>
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#include <thread>
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#include <thread>
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@@ -162,24 +163,43 @@ void FileList(std::vector<std::string>& a, const std::string& Path) {
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}
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}
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void LegitimacyCheck() {
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void LegitimacyCheck() {
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#if defined(_WIN32)
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#if defined(_WIN32)
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std::wstring Result;
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wchar_t* appDataPath = new wchar_t[MAX_PATH];
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std::string K3 = R"(Software\BeamNG\BeamNG.drive)";
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HRESULT result = SHGetFolderPathW(NULL, CSIDL_LOCAL_APPDATA, NULL, 0, appDataPath);
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HKEY hKey;
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LONG dwRegOPenKey = OpenKey(HKEY_CURRENT_USER, K3.c_str(), &hKey);
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if (!SUCCEEDED(result)) {
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if (dwRegOPenKey == ERROR_SUCCESS) {
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fatal("Cannot get Local Appdata directory");
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Result = QueryKey(hKey, 3);
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if (Result.empty()) {
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debug("Failed to QUERY key HKEY_CURRENT_USER\\Software\\BeamNG\\BeamNG.drive");
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lowExit(3);
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}
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GameDir = Result;
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} else {
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debug("Failed to OPEN key HKEY_CURRENT_USER\\Software\\BeamNG\\BeamNG.drive");
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lowExit(4);
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}
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}
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K3.clear();
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Result.clear();
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auto BeamNGAppdataPath = std::filesystem::path(appDataPath) / "BeamNG";
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RegCloseKey(hKey);
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if (const auto beamngIniPath = BeamNGAppdataPath / "BeamNG.Drive.ini"; exists(beamngIniPath)) {
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if (std::ifstream beamngIni(beamngIniPath); beamngIni.is_open()) {
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std::string contents((std::istreambuf_iterator(beamngIni)), std::istreambuf_iterator<char>());
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beamngIni.close();
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auto ini = Utils::ParseINI(contents);
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if (ini.empty())
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lowExit(3);
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else
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debug("Successfully parsed BeamNG.Drive.ini");
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if (ini.contains("installPath")) {
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std::wstring installPath = Utils::ToWString(std::get<std::string>(ini["installPath"]));
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installPath.erase(0, installPath.find_first_not_of(L" \t"));
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if (installPath = std::filesystem::path(Utils::ExpandEnvVars(installPath)); std::filesystem::exists(installPath)) {
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GameDir = installPath;
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debug(L"GameDir from BeamNG.Drive.ini: " + installPath);
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} else {
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lowExit(4);
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}
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} else {
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lowExit(5);
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}
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}
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}
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delete[] appDataPath;
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#elif defined(__linux__)
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#elif defined(__linux__)
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struct passwd* pw = getpwuid(getuid());
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struct passwd* pw = getpwuid(getuid());
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std::filesystem::path homeDir = pw->pw_dir;
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std::filesystem::path homeDir = pw->pw_dir;
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