mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-02-16 10:40:46 +00:00
new auth system + cleanup
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@@ -5,24 +5,28 @@
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#include <string>
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void NetReset();
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extern bool Dev;
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extern int ping;
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void CoreNetwork();
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extern int ClientID;
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extern bool ModLoaded;
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extern long long ping;
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extern bool Terminate;
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extern int DEFAULT_PORT;
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extern uint64_t UDPSock;
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extern uint64_t TCPSock;
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extern bool TCPTerminate;
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extern std::string MStatus;
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extern std::string UlStatus;
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extern std::string PublicKey;
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extern std::string ListOfMods;
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void UDPSend(std::string Data);
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int KillSocket(uint64_t Dead);
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void UDPSend(std::string Data);
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void GameSend(std::string Data);
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void SendLarge(std::string Data);
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void TCPSend(const std::string&Data);
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std::string TCPRcv(uint64_t Sock);
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std::string GetAddr(const std::string&IP);
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void ServerParser(const std::string& Data);
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std::string Login(const std::string& fields);
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void TCPSend(const std::string&Data,uint64_t Sock);
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void TCPClientMain(const std::string& IP,int Port);
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void UDPClientMain(const std::string& IP,int Port);
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void TCPGameServer(const std::string& IP, int Port);
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@@ -8,4 +8,4 @@ void InitGame(const std::string& Dir,const std::string&Current);
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std::string CheckVer(const std::string &path);
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std::string GetGameDir();
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void LegitimacyCheck();
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void CheckLocalKey();
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void CheckLocalKey();
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