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Merge pull request #103 from purifiedfr/readme-build-guide
Update the Build guide in README
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README.md
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README.md
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The launcher is the way we communitcate to outside the game, it does a few automated actions such as but not limited to: downloading the mod, launching the game, and create a connection to a server.
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## How to build
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**To clone this repository**: `git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Launcher.git`
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## How to build - Release
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In the root directory of the project,
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1. `cmake -DCMAKE_BUILD_TYPE=Release . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static`
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2. `cmake --build bin --parallel --config Release`
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Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
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## How to build - Debug
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In the root directory of the project,
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1. `cmake . -B bin -DCMAKE_TOOLCHAIN_FILE=C:/vcpkg/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-windows-static`
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2. `cmake --build bin --parallel`
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Remember to change `C:/vcpkg` to wherever you have vcpkg installed.
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Copyright (c) 2019-present Anonymous275.
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BeamMP Launcher code is not in the public domain and is not free software.
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One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries,
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