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https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-03 06:16:15 +00:00
Fix recv return type and better download error handling
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@@ -141,7 +141,7 @@ void GetServerInfo(std::string Data) {
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const std::string buffer = ([&]() -> std::string {
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int32_t Header;
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std::vector<char> data(sizeof(Header));
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int32_t Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL);
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int Temp = recv(ISock, data.data(), sizeof(Header), MSG_WAITALL);
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auto checkBytes = ([&](const int32_t bytes) -> bool {
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if (bytes == 0) {
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@@ -352,7 +352,8 @@ void Parse(std::string Data, SOCKET CSocket) {
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}
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void GameHandler(SOCKET Client) {
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CoreSocket = Client;
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int32_t Size, Temp, Rcv;
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int32_t Size, Rcv;
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int Temp;
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char Header[10] = { 0 };
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do {
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Rcv = 0;
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