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https://github.com/BeamMP/BeamMP-Launcher.git
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Merge pull request #48 from Mack29446/master
Decided by vote: Update BeamNG Version and remove Mod Delete warning & Delay
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commit
3314362faf
@ -29,7 +29,7 @@ std::string GetVer(){
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return "2.0";
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return "2.0";
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}
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}
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std::string GetPatch(){
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std::string GetPatch(){
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return ".78";
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return ".79";
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}
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}
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std::string GetEP(char*P){
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std::string GetEP(char*P){
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static std::string Ret = [&](){
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static std::string Ret = [&](){
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@ -195,10 +195,6 @@ size_t DirCount(const std::filesystem::path& path){
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void CheckMP(const std::string& Path) {
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void CheckMP(const std::string& Path) {
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if (!fs::exists(Path))return;
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if (!fs::exists(Path))return;
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size_t c = DirCount(fs::path(Path));
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size_t c = DirCount(fs::path(Path));
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if (c > 3) {
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warn(std::to_string(c - 1) + " multiplayer mods will be wiped from mods/multiplayer! Close this if you don't want that!");
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std::this_thread::sleep_for(std::chrono::seconds(15));
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}
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try {
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try {
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for (auto& p : fs::directory_iterator(Path)){
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for (auto& p : fs::directory_iterator(Path)){
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if(p.exists() && !p.is_directory()){
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if(p.exists() && !p.is_directory()){
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@ -246,7 +242,7 @@ void EnableMP(){
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}
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}
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void PreGame(const std::string& GamePath){
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void PreGame(const std::string& GamePath){
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const std::string CurrVer("0.26.0.0");
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const std::string CurrVer("0.26.1.0");
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std::string GameVer = CheckVer(GamePath);
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std::string GameVer = CheckVer(GamePath);
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info("Game Version : " + GameVer);
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info("Game Version : " + GameVer);
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if(GameVer < CurrVer){
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if(GameVer < CurrVer){
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