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https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 07:25:34 +00:00
Added IPv6 support
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parent
a60ff48c08
commit
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@ -269,7 +269,7 @@ void CoreMain() {
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ZeroMemory(&hints, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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@ -7,6 +7,7 @@
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///
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#include <string>
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#include "IPRegex.h"
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#if defined(_WIN32)
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#include <winsock2.h>
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@ -19,8 +20,9 @@
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#include "Logger.h"
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std::string GetAddr(const std::string& IP) {
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if (IP.find_first_not_of("0123456789.") == -1)
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if (!std::regex_match(IP, IP_REGEX)) {
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return IP;
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}
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hostent* host;
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#ifdef _WIN32
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WSADATA wsaData;
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@ -40,4 +42,4 @@ std::string GetAddr(const std::string& IP) {
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std::string Ret = inet_ntoa(*((struct in_addr*)host->h_addr));
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WSACleanup();
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return Ret;
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}
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}
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@ -156,7 +156,7 @@ SOCKET SetupListener() {
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#endif
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ZeroMemory(&hints, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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hints.ai_flags = AI_PASSIVE;
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@ -169,16 +169,16 @@ void MultiKill(SOCKET Sock, SOCKET Sock1) {
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Terminate = true;
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}
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SOCKET InitDSock() {
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SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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SOCKET DSock = socket(AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP);
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SOCKADDR_IN ServerAddr;
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if (DSock < 1) {
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KillSocket(DSock);
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Terminate = true;
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return 0;
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}
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ServerAddr.sin_family = AF_INET;
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ServerAddr.sin_family = AF_UNSPEC;
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ServerAddr.sin_port = htons(LastPort);
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inet_pton(AF_INET, LastIP.c_str(), &ServerAddr.sin_addr);
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inet_pton(AF_UNSPEC, LastIP.c_str(), &ServerAddr.sin_addr);
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if (connect(DSock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr)) != 0) {
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KillSocket(DSock);
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Terminate = true;
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@ -85,10 +85,10 @@ void UDPClientMain(const std::string& IP, int Port) {
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delete ToServer;
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ToServer = new sockaddr_in;
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ToServer->sin_family = AF_INET;
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ToServer->sin_family = AF_UNSPEC;
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ToServer->sin_port = htons(Port);
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inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr);
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UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
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inet_pton(AF_UNSPEC, IP.c_str(), &ToServer->sin_addr);
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UDPSock = socket(AF_UNSPEC, SOCK_DGRAM, 0);
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GameSend("P" + std::to_string(ClientID));
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TCPSend("H", TCPSock);
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UDPSend("p");
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@ -134,7 +134,7 @@ void TCPClientMain(const std::string& IP, int Port) {
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WSADATA wsaData;
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WSAStartup(514, &wsaData); // 2.2
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#endif
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TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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TCPSock = socket(AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP);
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if (TCPSock == -1) {
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printf("Client: socket failed! Error code: %d\n", WSAGetLastError());
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@ -142,9 +142,9 @@ void TCPClientMain(const std::string& IP, int Port) {
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return;
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}
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ServerAddr.sin_family = AF_INET;
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ServerAddr.sin_family = AF_UNSPEC;
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ServerAddr.sin_port = htons(Port);
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inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
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inet_pton(AF_UNSPEC, IP.c_str(), &ServerAddr.sin_addr);
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RetCode = connect(TCPSock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr));
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if (RetCode != 0) {
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UlStatus = "UlConnection Failed!";
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