simple setup

This commit is contained in:
Anonymous-275
2021-12-26 21:52:00 +02:00
parent 71a9a567bc
commit 127f498bec
69 changed files with 4 additions and 32621 deletions

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// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/20/2020
///
#include "Network/network.h"
#include "Security/Init.h"
#include "Http.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Startup.h"
#include "Logger.h"
#include <charconv>
#include <thread>
#include <set>
extern int TraceBack;
std::set<std::string>* ConfList = nullptr;
bool TCPTerminate = false;
int DEFAULT_PORT = 4444;
bool Terminate = false;
bool LoginAuth = false;
std::string UlStatus;
std::string MStatus;
bool ModLoaded;
int ping = -1;
void StartSync(const std::string &Data){
std::string IP = GetAddr(Data.substr(1,Data.find(':')-1));
if(IP.find('.') == -1){
if(IP == "DNS")UlStatus ="UlConnection Failed! (DNS Lookup Failed)";
else UlStatus = "UlConnection Failed! (WSA failed to start)";
ListOfMods = "-";
Terminate = true;
return;
}
CheckLocalKey();
UlStatus = "UlLoading...";
TCPTerminate = false;
Terminate = false;
ConfList->clear();
ping = -1;
std::thread GS(TCPGameServer,IP,std::stoi(Data.substr(Data.find(':')+1)));
GS.detach();
info("Connecting to server");
}
void Parse(std::string Data,SOCKET CSocket){
char Code = Data.at(0), SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code){
case 'A':
Data = Data.substr(0,1);
break;
case 'B':
NetReset();
Terminate = true;
TCPTerminate = true;
Data = Code + HTTP::Post("https://backend.beammp.com/servers","");
break;
case 'C':
ListOfMods.clear();
StartSync(Data);
while(ListOfMods.empty() && !Terminate){
std::this_thread::sleep_for(std::chrono::seconds(1));
}
if(ListOfMods == "-")Data = "L";
else Data = "L"+ListOfMods;
break;
case 'U':
if(SubCode == 'l')Data = UlStatus;
if(SubCode == 'p'){
if(ping > 800){
Data = "Up-2";
}else Data = "Up" + std::to_string(ping);
}
if(!SubCode){
std::string Ping;
if(ping > 800)Ping = "-2";
else Ping = std::to_string(ping);
Data = std::string(UlStatus) + "\n" + "Up" + Ping;
}
break;
case 'M':
Data = MStatus;
break;
case 'Q':
if(SubCode == 'S'){
NetReset();
Terminate = true;
TCPTerminate = true;
ping = -1;
}
if(SubCode == 'G')exit(2);
Data.clear();
break;
case 'R': //will send mod name
if(ConfList->find(Data) == ConfList->end()){
ConfList->insert(Data);
ModLoaded = true;
}
Data.clear();
break;
case 'Z':
Data = "Z" + GetVer();
break;
case 'N':
if (SubCode == 'c'){
Data = "N{\"Auth\":"+std::to_string(LoginAuth)+"}";
}else{
Data = "N" + Login(Data.substr(Data.find(':') + 1));
}
break;
default:
Data.clear();
break;
}
if(!Data.empty() && CSocket != -1){
int res = send(CSocket, (Data+"\n").c_str(), int(Data.size())+1, 0);
if(res < 0){
debug("(Core) send failed with error: " + std::to_string(WSAGetLastError()));
}
}
}
void GameHandler(SOCKET Client){
int32_t Size,Temp,Rcv;
char Header[10] = {0};
do{
Rcv = 0;
do{
Temp = recv(Client,&Header[Rcv],1,0);
if(Temp < 1)break;
if(!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
error("(Core) Invalid lua communication");
KillSocket(Client);
return;
}
}while(Header[Rcv++] != '>');
if(Temp < 1)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){
debug("(Core) Invalid lua Header -> " + std::string(Header,Rcv));
break;
}
std::string Ret(Size,0);
Rcv = 0;
do{
Temp = recv(Client,&Ret[Rcv],Size-Rcv,0);
if(Temp < 1)break;
Rcv += Temp;
}while(Rcv < Size);
if(Temp < 1)break;
std::thread Respond(Parse, Ret, Client);
Respond.detach();
}while(Temp > 0);
if (Temp == 0) {
debug("(Core) Connection closing");
} else {
debug("(Core) recv failed with error: " + std::to_string(WSAGetLastError()));
}
NetReset();
KillSocket(Client);
}
void localRes(){
MStatus = " ";
UlStatus = "Ulstart";
if(ConfList != nullptr){
ConfList->clear();
delete ConfList;
ConfList = nullptr;
}
ConfList = new std::set<std::string>;
}
void CoreMain() {
debug("Core Network on start!");
WSADATA wsaData;
SOCKET LSocket,CSocket;
struct addrinfo *res = nullptr;
struct addrinfo hints{};
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes)debug("WSAStartup failed with error: " + std::to_string(iRes));
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT).c_str(), &hints, &res);
if (iRes){
debug("(Core) addr info failed with error: " + std::to_string(iRes));
WSACleanup();
return;
}
LSocket = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (LSocket == -1){
debug("(Core) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
WSACleanup();
return;
}
iRes = bind(LSocket, res->ai_addr, int(res->ai_addrlen));
if (iRes == SOCKET_ERROR) {
error("(Core) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
debug("(Core) listen failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(res);
KillSocket(LSocket);
WSACleanup();
return;
}
do{
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error("(Core) accept failed with error: " + std::to_string(WSAGetLastError()));
continue;
}
localRes();
info("Game Connected!");
GameHandler(CSocket);
warn("Game Reconnecting...");
}while(CSocket);
KillSocket(LSocket);
WSACleanup();
}
int Handle(EXCEPTION_POINTERS *ep){
char* hex = new char[100];
sprintf_s(hex,100, "%lX", ep->ExceptionRecord->ExceptionCode);
except("(Core) Code : " + std::string(hex));
delete [] hex;
return 1;
}
[[noreturn]] void CoreNetwork(){
while(true) {
#ifndef __MINGW32__
__try{
#endif
CoreMain();
#ifndef __MINGW32__
}__except(Handle(GetExceptionInformation())){}
#endif
std::this_thread::sleep_for(std::chrono::seconds(1));
}
}

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// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 9/25/2020
///
#include <string>
#include <winsock2.h>
#include "Logger.h"
std::string GetAddr(const std::string&IP){
if(IP.find_first_not_of("0123456789.") == -1)return IP;
WSADATA wsaData;
hostent *host;
if(WSAStartup(514, &wsaData) != 0){
error("WSA Startup Failed!");
WSACleanup();
return "";
}
host = gethostbyname(IP.c_str());
if(!host){
error("DNS lookup failed! on " + IP);
WSACleanup();
return "DNS";
}
std::string Ret = inet_ntoa(*((struct in_addr *)host->h_addr));
WSACleanup();
return Ret;
}

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// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/25/2020
///
#include "Network/network.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include "Logger.h"
#include <charconv>
#include <string>
#include <thread>
#include <mutex>
std::chrono::time_point<std::chrono::high_resolution_clock> PingStart,PingEnd;
bool GConnected = false;
bool CServer = true;
SOCKET CSocket = -1;
SOCKET GSocket = -1;
int KillSocket(uint64_t Dead){
if(Dead == (SOCKET)-1){
debug("Kill socket got -1 returning...");
return 0;
}
shutdown(Dead,SD_BOTH);
int a = closesocket(Dead);
if(a != 0){
warn("Failed to close socket!");
}
return a;
}
bool CheckBytes(uint32_t Bytes){
if(Bytes == 0){
debug("(Proxy) Connection closing");
return false;
}else if(Bytes < 0){
debug("(Proxy) send failed with error: " + std::to_string(WSAGetLastError()));
return false;
}
return true;
}
void GameSend(std::string Data){
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if(TCPTerminate || !GConnected || CSocket == -1)return;
int32_t Size,Temp,Sent;
Data += '\n';
Size = int32_t(Data.size());
Sent = 0;
#ifdef DEBUG
if(Size > 1000){
debug("Launcher -> game (" +std::to_string(Size)+")");
}
#endif
do{
if(Sent > -1){
Temp = send(CSocket, &Data[Sent], Size - Sent, 0);
}
if(!CheckBytes(Temp))return;
Sent += Temp;
}while(Sent < Size);
}
void ServerSend(std::string Data, bool Rel){
if(Terminate || Data.empty())return;
if(Data.find("Zp") != std::string::npos && Data.size() > 500){
abort();
}
char C = 0;
bool Ack = false;
int DLen = int(Data.length());
if(DLen > 3)C = Data.at(0);
if (C == 'O' || C == 'T')Ack = true;
if(C == 'N' || C == 'W' || C == 'Y' || C == 'V' || C == 'E' || C == 'C')Rel = true;
if(Ack || Rel){
if(Ack || DLen > 1000)SendLarge(Data);
else TCPSend(Data,TCPSock);
}else UDPSend(Data);
if (DLen > 1000) {
debug("(Launcher->Server) Bytes sent: " + std::to_string(Data.length()) + " : "
+ Data.substr(0, 10)
+ Data.substr(Data.length() - 10));
}else if(C == 'Z'){
//debug("(Game->Launcher) : " + Data);
}
}
void NetReset(){
TCPTerminate = false;
GConnected = false;
Terminate = false;
UlStatus = "Ulstart";
MStatus = " ";
if(UDPSock != (SOCKET)(-1)){
debug("Terminating UDP Socket : " + std::to_string(TCPSock));
KillSocket(UDPSock);
}
UDPSock = -1;
if(TCPSock != (SOCKET)(-1)){
debug("Terminating TCP Socket : " + std::to_string(TCPSock));
KillSocket(TCPSock);
}
TCPSock = -1;
if(GSocket != (SOCKET)(-1)){
debug("Terminating GTCP Socket : " + std::to_string(GSocket));
KillSocket(GSocket);
}
GSocket = -1;
}
SOCKET SetupListener(){
if(GSocket != -1)return GSocket;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
WSADATA wsaData;
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes != 0) {
error("(Proxy) WSAStartup failed with error: " + std::to_string(iRes));
return -1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT+1).c_str(), &hints, &result);
if (iRes != 0) {
error("(Proxy) info failed with error: " + std::to_string(iRes));
WSACleanup();
}
GSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (GSocket == -1) {
error("(Proxy) socket failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
WSACleanup();
return -1;
}
iRes = bind(GSocket, result->ai_addr, (int) result->ai_addrlen);
if (iRes == SOCKET_ERROR) {
error("(Proxy) bind failed with error: " + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
KillSocket(GSocket);
WSACleanup();
return -1;
}
freeaddrinfo(result);
iRes = listen(GSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
error("(Proxy) listen failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(GSocket);
WSACleanup();
return -1;
}
return GSocket;
}
void AutoPing(){
while(!Terminate){
ServerSend("p",false);
PingStart = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::seconds (1));
}
}
int ClientID = -1;
void ParserAsync(const std::string& Data){
if(Data.empty())return;
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
if(PingStart > PingEnd)ping = 0;
else ping = int(std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count());
return;
case 'M':
MStatus = Data;
UlStatus = "Uldone";
return;
default:
break;
}
GameSend(Data);
}
void ServerParser(const std::string& Data){
ParserAsync(Data);
}
void NetMain(const std::string& IP, int Port){
std::thread Ping(AutoPing);
Ping.detach();
UDPClientMain(IP,Port);
CServer = true;
Terminate = true;
info("Connection Terminated!");
}
void TCPGameServer(const std::string& IP, int Port){
GSocket = SetupListener();
while (!TCPTerminate && GSocket != -1){
debug("MAIN LOOP OF GAME SERVER");
GConnected = false;
if(!CServer){
warn("Connection still alive terminating");
NetReset();
TCPTerminate = true;
Terminate = true;
break;
}
if(CServer) {
std::thread Client(TCPClientMain, IP, Port);
Client.detach();
}
CSocket = accept(GSocket, nullptr, nullptr);
if (CSocket == -1) {
debug("(Proxy) accept failed with error: " + std::to_string(WSAGetLastError()));
break;
}
debug("(Proxy) Game Connected!");
GConnected = true;
if(CServer){
std::thread t1(NetMain, IP, Port);
t1.detach();
CServer = false;
}
int32_t Size,Temp,Rcv;
char Header[10] = {0};
//Read byte by byte until '>' is rcved then get the size and read based on it
do{
Rcv = 0;
do{
Temp = recv(CSocket,&Header[Rcv],1,0);
if(Temp < 1 || TCPTerminate)break;
}while(Header[Rcv++] != '>');
if(Temp < 1 || TCPTerminate)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){
debug("(Game) Invalid lua Header -> " + std::string(Header,Rcv));
break;
}
std::string Ret(Size,0);
Rcv = 0;
do{
Temp = recv(CSocket,&Ret[Rcv],Size-Rcv,0);
if(Temp < 1)break;
Rcv += Temp;
}while(Rcv < Size && !TCPTerminate);
if(Temp < 1 || TCPTerminate)break;
ServerSend(Ret,false);
}while(Temp > 0 && !TCPTerminate);
if(Temp == 0)debug("(Proxy) Connection closing");
else debug("(Proxy) recv failed error : " + std::to_string(WSAGetLastError()));
}
TCPTerminate = true;
GConnected = false;
Terminate = true;
if(CSocket != SOCKET_ERROR)KillSocket(CSocket);
debug("END OF GAME SERVER");
}

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// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 7/18/2020
///
#define CPPHTTPLIB_OPENSSL_SUPPORT
#include <iostream>
#include <Logger.h>
#include <fstream>
#include "Http.h"
#include <mutex>
#include <cmath>
#include <httplib.h>
std::string HTTP::Codes_[] =
{
"Success","Unknown","Connection","BindIPAddress",
"Read","Write","ExceedRedirectCount","Canceled",
"SSLConnection","SSLLoadingCerts","SSLServerVerification",
"UnsupportedMultipartBoundaryChars","Compression"
};
bool HTTP::isDownload = false;
std::string HTTP::Get(const std::string &IP) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
auto pos = IP.find('/',10);
httplib::Client cli(IP.substr(0, pos).c_str());
cli.set_connection_timeout(std::chrono::seconds(10));
auto res = cli.Get(IP.substr(pos).c_str(), ProgressBar);
std::string Ret;
if(res.error() == 0){
if(res->status == 200){
Ret = res->body;
}else error(res->reason);
}else{
if(isDownload) {
std::cout << "\n";
}
error("HTTP Get failed on " + Codes_[res.error()]);
}
return Ret;
}
std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
auto pos = IP.find('/',10);
httplib::Client cli(IP.substr(0, pos).c_str());
cli.set_connection_timeout(std::chrono::seconds(10));
std::string Ret;
if(!Fields.empty()) {
httplib::Result res = cli.Post(IP.substr(pos).c_str(), Fields, "application/json");
if(res.error() == 0) {
if (res->status != 200) {
error(res->reason);
}
Ret = res->body;
}else{
error("HTTP Post failed on " + Codes_[res.error()]);
}
}else{
httplib::Result res = cli.Post(IP.substr(pos).c_str());
if(res.error() == 0) {
if (res->status != 200) {
error(res->reason);
}
Ret = res->body;
}else{
error("HTTP Post failed on " + Codes_[res.error()]);
}
}
if(Ret.empty())return "-1";
else return Ret;
}
bool HTTP::ProgressBar(size_t c, size_t t){
if(isDownload) {
static double last_progress, progress_bar_adv;
progress_bar_adv = round(c / double(t) * 25);
std::cout << "\r";
std::cout << "Progress : [ ";
std::cout << round(c / double(t) * 100);
std::cout << "% ] [";
int i;
for (i = 0; i <= progress_bar_adv; i++)std::cout << "#";
for (i = 0; i < 25 - progress_bar_adv; i++)std::cout << ".";
std::cout << "]";
last_progress = round(c / double(t) * 100);
}
return true;
}
bool HTTP::Download(const std::string &IP, const std::string &Path) {
static std::mutex Lock;
std::scoped_lock Guard(Lock);
isDownload = true;
std::string Ret = Get(IP);
isDownload = false;
if(Ret.empty())return false;
std::ofstream File(Path, std::ios::binary);
if(File.is_open()) {
File << Ret;
File.close();
std::cout << "\n";
info("Download Complete!");
}else{
error("Failed to open file directory: " + Path);
return false;
}
return true;
}

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// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 4/11/2020
///
#include "Network/network.h"
#include <ws2tcpip.h>
#include <filesystem>
#include "Startup.h"
#include "Logger.h"
#include <iostream>
#include <cstring>
#include <fstream>
#include <string>
#include <thread>
#include <atomic>
#include <vector>
#include <future>
#include <cmath>
namespace fs = std::filesystem;
std::string ListOfMods;
std::vector<std::string> Split(const std::string& String,const std::string& delimiter){
std::vector<std::string> Val;
size_t pos;
std::string token,s = String;
while ((pos = s.find(delimiter)) != std::string::npos) {
token = s.substr(0, pos);
if(!token.empty())Val.push_back(token);
s.erase(0, pos + delimiter.length());
}
if(!s.empty())Val.push_back(s);
return Val;
}
void CheckForDir(){
if(!fs::exists("Resources")){
_wmkdir(L"Resources");
}
}
void WaitForConfirm(){
while(!Terminate && !ModLoaded){
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
ModLoaded = false;
}
void Abord(){
Terminate = true;
TCPTerminate = true;
info("Terminated!");
}
std::string Auth(SOCKET Sock){
TCPSend("VC" + GetVer(),Sock);
auto Res = TCPRcv(Sock);
if(Res.empty() || Res[0] == 'E'){
Abord();
return "";
}
TCPSend(PublicKey,Sock);
if(Terminate)return "";
Res = TCPRcv(Sock);
if(Res.empty() || Res[0] != 'P'){
Abord();
return "";
}
Res = Res.substr(1);
if(Res.find_first_not_of("0123456789") == std::string::npos){
ClientID = std::stoi(Res);
}else{
Abord();
UUl("Authentication failed!");
return "";
}
TCPSend("SR",Sock);
if(Terminate)return "";
Res = TCPRcv(Sock);
if(Res[0] == 'E'){
Abord();
return "";
}
if(Res.empty() || Res == "-"){
info("Didn't Receive any mods...");
ListOfMods = "-";
TCPSend("Done",Sock);
info("Done!");
return "";
}
return Res;
}
void UpdateUl(bool D,const std::string&msg){
if(D)UlStatus = "UlDownloading Resource " + msg;
else UlStatus = "UlLoading Resource " + msg;
}
void AsyncUpdate(uint64_t& Rcv,uint64_t Size,const std::string& Name){
do {
double pr = double(Rcv) / double(Size) * 100;
std::string Per = std::to_string(trunc(pr * 10) / 10);
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%)");
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}while(!Terminate && Rcv < Size);
}
char* TCPRcvRaw(SOCKET Sock,uint64_t& GRcv, uint64_t Size){
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return nullptr;
}
char* File = new char[Size];
uint64_t Rcv = 0;
do{
int Len = int(Size-Rcv);
if(Len > 1000000)Len = 1000000;
int32_t Temp = recv(Sock, &File[Rcv], Len, MSG_WAITALL);
if(Temp < 1){
info(std::to_string(Temp));
UUl("Socket Closed Code 1");
KillSocket(Sock);
Terminate = true;
delete[] File;
return nullptr;
}
Rcv += Temp;
GRcv += Temp;
}while(Rcv < Size && !Terminate);
return File;
}
void MultiKill(SOCKET Sock,SOCKET Sock1){
KillSocket(Sock1);
KillSocket(Sock);
Terminate = true;
}
SOCKET InitDSock(){
SOCKET DSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
SOCKADDR_IN ServerAddr;
if(DSock < 1){
KillSocket(DSock);
Terminate = true;
return 0;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(LastPort);
inet_pton(AF_INET, LastIP.c_str(), &ServerAddr.sin_addr);
if(connect(DSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr)) != 0){
KillSocket(DSock);
Terminate = true;
return 0;
}
char Code[2] = {'D',char(ClientID)};
if(send(DSock,Code,2,0) != 2){
KillSocket(DSock);
Terminate = true;
return 0;
}
return DSock;
}
std::string MultiDownload(SOCKET MSock,SOCKET DSock, uint64_t Size, const std::string& Name){
uint64_t GRcv = 0, MSize = Size/2, DSize = Size - MSize;
std::thread Au(AsyncUpdate,std::ref(GRcv), Size, Name);
std::packaged_task<char*()> task([&] { return TCPRcvRaw(MSock,GRcv,MSize); });
std::future<char*> f1 = task.get_future();
std::thread Dt(std::move(task));
Dt.detach();
char* DData = TCPRcvRaw(DSock,GRcv,DSize);
if(!DData){
MultiKill(MSock,DSock);
return "";
}
f1.wait();
char* MData = f1.get();
if(!MData){
MultiKill(MSock,DSock);
return "";
}
if(Au.joinable())Au.join();
///omg yes very ugly my god but i was in a rush will revisit
std::string Ret(Size,0);
memcpy_s(&Ret[0],MSize,MData,MSize);
delete[]MData;
memcpy_s(&Ret[MSize],DSize,DData,DSize);
delete[]DData;
return Ret;
}
void InvalidResource(const std::string& File){
UUl("Invalid mod \"" + File + "\"");
warn("The server tried to sync \"" + File + "\" that is not a .zip file!");
Terminate = true;
}
void SyncResources(SOCKET Sock){
std::string Ret = Auth(Sock);
if(Ret.empty())return;
info("Checking Resources...");
CheckForDir();
std::vector<std::string> list = Split(Ret, ";");
std::vector<std::string> FNames(list.begin(), list.begin() + (list.size() / 2));
std::vector<std::string> FSizes(list.begin() + (list.size() / 2), list.end());
list.clear();
Ret.clear();
int Amount = 0,Pos = 0;
std::string a,t;
for(const std::string&name : FNames){
if(!name.empty()){
t += name.substr(name.find_last_of('/') + 1) + ";";
}
}
if(t.empty())ListOfMods = "-";
else ListOfMods = t;
t.clear();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
auto ZIP = FN->find(".zip");
if (ZIP == std::string::npos || FN->length() - ZIP != 4) {
InvalidResource(*FN);
return;
}
if (pos == std::string::npos)continue;
Amount++;
}
if(!FNames.empty())info("Syncing...");
SOCKET DSock = InitDSock();
for(auto FN = FNames.begin(),FS = FSizes.begin(); FN != FNames.end() && !Terminate; ++FN,++FS) {
auto pos = FN->find_last_of('/');
if (pos != std::string::npos) {
a = "Resources" + FN->substr(pos);
} else continue;
Pos++;
if (fs::exists(a)) {
if (FS->find_first_not_of("0123456789") != std::string::npos)continue;
if (fs::file_size(a) == std::stoull(*FS)){
UpdateUl(false,std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + a.substr(a.find_last_of('/')));
std::this_thread::sleep_for(std::chrono::milliseconds(50));
try {
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a, GetGamePath() + "mods/multiplayer" + a.substr(a.find_last_of('/')),
fs::copy_options::overwrite_existing);
} catch (std::exception& e) {
error("Failed copy to the mods folder! " + std::string(e.what()));
Terminate = true;
continue;
}
WaitForConfirm();
continue;
}else remove(a.c_str());
}
CheckForDir();
std::string FName = a.substr(a.find_last_of('/'));
do {
TCPSend("f" + *FN,Sock);
std::string Data = TCPRcv(Sock);
if (Data == "CO" || Terminate){
Terminate = true;
UUl("Server cannot find " + FName);
break;
}
std::string Name = std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + FName;
Data = MultiDownload(Sock,DSock,std::stoull(*FS), Name);
if(Terminate)break;
UpdateUl(false,std::to_string(Pos)+"/"+std::to_string(Amount)+": "+FName);
std::ofstream LFS;
LFS.open(a.c_str(), std::ios_base::app | std::ios::binary);
if (LFS.is_open()) {
LFS.write(&Data[0], Data.size());
LFS.close();
}
}while(fs::file_size(a) != std::stoull(*FS) && !Terminate);
if(!Terminate){
if(!fs::exists(GetGamePath() + "mods/multiplayer")){
fs::create_directories(GetGamePath() + "mods/multiplayer");
}
fs::copy_file(a,GetGamePath() + "mods/multiplayer" + FName, fs::copy_options::overwrite_existing);
}
WaitForConfirm();
}
KillSocket(DSock);
if(!Terminate){
TCPSend("Done",Sock);
info("Done!");
}else{
UlStatus = "Ulstart";
info("Connection Terminated!");
}
}

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@@ -1,73 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include "Zlib/Compressor.h"
#include "Network/network.h"
#include <ws2tcpip.h>
#include "Logger.h"
#include <string>
#include <set>
SOCKET UDPSock = -1;
sockaddr_in* ToServer = nullptr;
void UDPSend(std::string Data){
if(ClientID == -1 || UDPSock == -1)return;
if(Data.length() > 400){
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
std::string Packet = char(ClientID+1) + std::string(":") + Data;
int sendOk = sendto(UDPSock, Packet.c_str(), int(Packet.size()), 0, (sockaddr*)ToServer, sizeof(*ToServer));
if (sendOk == SOCKET_ERROR)error("Error Code : " + std::to_string(WSAGetLastError()));
}
void SendLarge(std::string Data){
if(Data.length() > 400){
std::string CMP(Comp(Data));
Data = "ABG:" + CMP;
}
TCPSend(Data,TCPSock);
}
void UDPParser(std::string Packet){
if(Packet.substr(0,4) == "ABG:"){
Packet = DeComp(Packet.substr(4));
}
ServerParser(Packet);
}
void UDPRcv(){
sockaddr_in FromServer{};
int clientLength = sizeof(FromServer);
ZeroMemory(&FromServer, clientLength);
std::string Ret(10240,0);
if(UDPSock == -1)return;
int32_t Rcv = recvfrom(UDPSock, &Ret[0], 10240, 0, (sockaddr*)&FromServer, &clientLength);
if (Rcv == SOCKET_ERROR)return;
UDPParser(Ret.substr(0,Rcv));
}
void UDPClientMain(const std::string& IP,int Port){
WSADATA data;
if (WSAStartup(514, &data)){
error("Can't start Winsock!");
return;
}
delete ToServer;
ToServer = new sockaddr_in;
ToServer->sin_family = AF_INET;
ToServer->sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ToServer->sin_addr);
UDPSock = socket(AF_INET, SOCK_DGRAM, 0);
GameSend("P"+std::to_string(ClientID));
TCPSend("H",TCPSock);
UDPSend("p");
while(!Terminate)UDPRcv();
KillSocket(UDPSock);
WSACleanup();
}

View File

@@ -1,157 +0,0 @@
// Copyright (c) 2019-present Anonymous275.
// BeamMP Launcher code is not in the public domain and is not free software.
// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
///
/// Created by Anonymous275 on 5/8/2020
///
#include <chrono>
#include <vector>
#include "Logger.h"
#include <iostream>
#include <ws2tcpip.h>
#include <Zlib/Compressor.h>
#include "Network/network.h"
int LastPort;
std::string LastIP;
SOCKET TCPSock = -1;
bool CheckBytes(int32_t Bytes){
if (Bytes == 0){
debug("(TCP) Connection closing... CheckBytes(16)");
Terminate = true;
return false;
}else if (Bytes < 0) {
debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
Terminate = true;
return false;
}
return true;
}
void UUl(const std::string& R){
UlStatus = "UlDisconnected: " + R;
}
void TCPSend(const std::string&Data,uint64_t Sock){
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return;
}
int32_t Size,Sent,Temp;
std::string Send(4,0);
Size = int32_t(Data.size());
memcpy(&Send[0],&Size,sizeof(Size));
Send += Data;
// Do not use Size before this point for anything but the header
Sent = 0;
Size += 4;
do{
if (size_t(Sent) >= Send.size()) {
error("string OOB in " + std::string(__func__));
UUl("TCP Send OOB");
return;
}
Temp = send(Sock, &Send[Sent], Size - Sent, 0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 2");
return;
}
Sent += Temp;
}while(Sent < Size);
}
std::string TCPRcv(SOCKET Sock){
if(Sock == -1){
Terminate = true;
UUl("Invalid Socket");
return "";
}
int32_t Header,BytesRcv = 0,Temp;
std::vector<char> Data(sizeof(Header));
do{
Temp = recv(Sock,&Data[BytesRcv],4-BytesRcv,0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 3");
return "";
}
BytesRcv += Temp;
}while(BytesRcv < 4);
memcpy(&Header,&Data[0],sizeof(Header));
if(!CheckBytes(BytesRcv)){
UUl("Socket Closed Code 4");
return "";
}
Data.resize(Header);
BytesRcv = 0;
do{
Temp = recv(Sock,&Data[BytesRcv],Header-BytesRcv,0);
if(!CheckBytes(Temp)){
UUl("Socket Closed Code 5");
return "";
}
BytesRcv += Temp;
}while(BytesRcv < Header);
std::string Ret(Data.data(),Header);
if (Ret.substr(0, 4) == "ABG:") {
Ret = DeComp(Ret.substr(4));
}
#ifdef DEBUG
//debug("Parsing from server -> " + std::to_string(Ret.size()));
#endif
if(Ret[0] == 'E')UUl(Ret.substr(1));
return Ret;
}
void TCPClientMain(const std::string& IP,int Port){
LastIP = IP;
LastPort = Port;
WSADATA wsaData;
SOCKADDR_IN ServerAddr;
int RetCode;
WSAStartup(514, &wsaData); //2.2
TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(TCPSock == -1){
printf("Client: socket failed! Error code: %d\n", WSAGetLastError());
WSACleanup();
return;
}
ServerAddr.sin_family = AF_INET;
ServerAddr.sin_port = htons(Port);
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
RetCode = connect(TCPSock, (SOCKADDR *) &ServerAddr, sizeof(ServerAddr));
if(RetCode != 0){
UlStatus = "UlConnection Failed!";
error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError()));
KillSocket(TCPSock);
WSACleanup();
Terminate = true;
return;
}
info("Connected!");
char Code = 'C';
send(TCPSock, &Code, 1, 0);
SyncResources(TCPSock);
while(!Terminate){
ServerParser(TCPRcv(TCPSock));
}
GameSend("T");
////Game Send Terminate
if(KillSocket(TCPSock) != 0)
debug("(TCP) Cannot close socket. Error code: " + std::to_string(WSAGetLastError()));
if(WSACleanup() != 0)
debug("(TCP) Client: WSACleanup() failed!...");
}